diff --git a/workbench/camera.py b/workbench/camera.py index a12bdf7..6d30ac6 100644 --- a/workbench/camera.py +++ b/workbench/camera.py @@ -1,7 +1,7 @@ # no more nasty rounding with integer divisions from __future__ import division #import Numeric -import numpy.numarray as Numeric +import numpy as Numeric from includes import * from geosolver.matfunc import Vec from quaternion import * diff --git a/workbench/prototypeObjects.py b/workbench/prototypeObjects.py index 2405d6f..6a64782 100644 --- a/workbench/prototypeObjects.py +++ b/workbench/prototypeObjects.py @@ -9,7 +9,7 @@ from geosolver import GeometricDecomposition import delaunay._qhull as qhull import delaunay.core as dcore from geosolver.matfunc import Vec -import numpy.numarray as Numeric +import numpy as Numeric try: from OpenGL.GL import * diff --git a/workbench/quaternion.py b/workbench/quaternion.py index 881abf0..24178b9 100644 --- a/workbench/quaternion.py +++ b/workbench/quaternion.py @@ -1,5 +1,5 @@ from includes import * -import numpy.numarray as Numeric +import numpy as Numeric from geosolver.matfunc import Vec class Quaternion: