geosolver/workbench/cvitems.py
kwikrick 22e159a5ad Changes to GeometricSolver:
- Added RigidConstraint.
- Depricated some methods (get_result, get_constrainedness) and 
added some new methods (get_solution, get_cluster, get_status).

Removed old SelectionConstraint and renamed FunctionConstraint to SelectionConstraint

Depricated ClusterSolver2D
Small bugfixes in cluster ClusterSolver3D

Renamed solvergui directory to workbench

Renamed solvertest directory to test
2009-10-09 12:23:02 +00:00

602 lines
24 KiB
Python

from includes import *
from tree import Node
from geosolver import GeometricCluster
from parameters import Settings
class CVCluster(QtGui.QGraphicsItem, Node):
""" Visualisation of the clusters (nodes) in the decompositionView """
def __init__(self, compView, parentNode, id, parent=None):
QtGui.QGraphicsItem.__init__(self, parent)
Node.__init__(self, parentNode)
self.compositionView = compView
self.setFlags(QtGui.QGraphicsItem.ItemIsSelectable)
self.setAcceptsHoverEvents(True)
self.startAngle = 0
self.spanAngle = 0
self.paintRect = QtCore.QRectF(0, 0, self.width, self.height)
self.boundary = QtCore.QRectF(0.0, 0.0, 0.0, 0.0)
self.fixGraphic = QtGui.QGraphicsSimpleTextItem("F", self)
self.identifier = id
self.bezierCurve = None
self.initAngles()
self.bound = QtCore.QRectF()
self.updateBound()
self.flag = None
self.clusterHighlight = None
self.permCluster = None
self.clusterActive = False
self.fixGraphic.hide()
def initAngles(self):
""" Initialize the angles for the visual representation of the nodes, these are dependent on the orientation of the tree """
self.startAngle = 60 * 16
self.spanAngle = 60 * 16
if self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
self.startAngle = -self.startAngle
self.spanAngle = -self.spanAngle
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
self.startAngle = self.startAngle + 90 * 16
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
self.startAngle = self.startAngle - 90 * 16
def updateBound(self):
""" The bound where the user can click in to do a certain action, is set here. This bound is tightly set around the object """
pointBegin = QtCore.QPointF(0.0, 0.0)
pointBegin.setX((self.paintRect.width()/2.0) * math.cos(math.radians(self.startAngle/16.0)))
pointBegin.setY((self.paintRect.height()/2.0) * math.sin(math.radians(self.startAngle/16.0)))
pointEnd = QtCore.QPointF(0.0, 0.0)
pointEnd.setX((self.paintRect.width()/2.0) * math.cos(math.radians((self.startAngle+self.spanAngle)/16.0)))
pointEnd.setY((self.paintRect.height()/2.0) * math.sin(math.radians((self.startAngle+self.spanAngle)/16.0)))
pointMiddle = QtCore.QPointF(0.0, 0.0)
halfDegree = (self.startAngle+(self.spanAngle/2.0))/16.0
pointMiddle.setX((self.paintRect.width()/2.0) * math.cos(math.radians(halfDegree)))
pointMiddle.setY((self.paintRect.height()/2.0) * math.sin(math.radians(halfDegree)))
if pointBegin.x() < pointMiddle.x() and pointBegin.x() < pointEnd.x():
self.boundary.setLeft(pointBegin.x())
elif pointMiddle.x() < pointEnd.x():
self.boundary.setLeft(pointMiddle.x())
else:
self.boundary.setLeft(pointEnd.x())
if self.boundary.left() > 0.0:
self.boundary.setLeft(0.0)
if pointBegin.x() > pointMiddle.x() and pointBegin.x() > pointEnd.x():
self.boundary.setRight(pointBegin.x())
elif pointMiddle.x() > pointEnd.x():
self.boundary.setRight(pointMiddle.x())
else:
self.boundary.setRight(pointEnd.x())
if self.boundary.right() < 0.0:
self.boundary.setRight(0.0)
if pointBegin.y() < pointMiddle.y() and pointBegin.y() < pointEnd.y():
self.boundary.setBottom(pointBegin.y())
elif pointMiddle.y() < pointEnd.y():
self.boundary.setBottom(pointMiddle.y())
else:
self.boundary.setBottom(pointEnd.y())
if self.boundary.bottom() > 0.0:
self.boundary.setBottom(0.0)
if pointBegin.y() > pointMiddle.y() and pointBegin.y() > pointEnd.y():
self.boundary.setTop(pointBegin.y())
elif pointMiddle.y() > pointEnd.y():
self.boundary.setTop(pointMiddle.y())
else:
self.boundary.setTop(pointEnd.y())
if self.boundary.top() < 0.0:
self.boundary.setTop(0.0)
self.__translateBound()
def __translateBound(self):
""" Translation of the boundary, so that it fits exactly around the figure"""
self.boundary.setLeft(self.boundary.left()+self.paintRect.center().x())
self.boundary.setRight(self.boundary.right()+self.paintRect.center().x())
self.boundary.setTop(-self.boundary.top()+self.paintRect.center().y())
self.boundary.setBottom(-self.boundary.bottom()+self.paintRect.center().y())
def shape(self):
""" Overridden function to set the boundary wherein the user can perform an action """
path = QtGui.QPainterPath()
path.addRect(self.boundary)
return path
def boundingRect(self):
""" Overridden function where a update area is determined for painting and returned """
return self.paintRect
def paint(self, painter, option, widget):
""" Visualisation of a clusteritem """
painter.setPen(QtGui.QColor(0,155,50))
if self.flag != None:
if self.flag == GeometricCluster.OK:
painter.setBrush(QtGui.QBrush(self.compositionView.wellConstrainedColor))
elif self.flag == GeometricCluster.I_UNDER or self.flag == GeometricCluster.S_UNDER:
painter.setBrush(QtGui.QBrush(self.compositionView.underConstrainedColor))
elif self.flag == GeometricCluster.I_OVER or self.flag == GeometricCluster.S_OVER:
painter.setBrush(QtGui.QBrush(self.compositionView.overConstrainedColor))
elif self.flag == GeometricCluster.UNSOLVED:
painter.setBrush(QtGui.QBrush(self.compositionView.unsolvedColor))
painter.drawPie(self.paintRect, self.startAngle, self.spanAngle)
def setInfoOverlay(self):
constrInfo = QtCore.QString("")
if self.flag == GeometricCluster.OK:
constrInfo = QtCore.QString("Well-Constrained\n")
elif self.flag == GeometricCluster.I_UNDER:
constrInfo = QtCore.QString("Inc. Underconstrained\n")
elif self.flag == GeometricCluster.S_UNDER:
constrInfo = QtCore.QString("Struct. Underconstrained\n")
elif self.flag == GeometricCluster.I_OVER:
constrInfo = QtCore.QString("Inc. Overconstrained\n")
elif self.flag == GeometricCluster.S_OVER:
constrInfo = QtCore.QString("Struct. Overconstrained\n")
elif self.flag == GeometricCluster.UNSOLVED:
constrInfo = QtCore.QString("Unsolved\n")
constrInfo.append("Points: ")
for point in self.variables:
pointObject = self.compositionView.prototypeManager.getObjectByKey(point)
if pointObject != None:
constrInfo.append(pointObject.name)
if point != self.variables[-1]:
constrInfo.append(", ")
self.compositionView.infoOverlay.infoText = constrInfo
#painter.setBrush(QtCore.Qt.NoBrush)
#painter.drawRect(self.bound)
def mousePressEvent(self, event):
""" Handling the mouse press, where the cluster (visualisation) and tree can be updated
Parameters:
event - pressed mousebutton
"""
if event.button() == QtCore.Qt.LeftButton:
self.updateCluster()
self.updateBound()
self.compositionView.updateTree()
elif event.button() == QtCore.Qt.RightButton:
if not self.clusterActive:
self.permanentCluster()
self.clusterActive = True
self.fixGraphic.show()
self.compositionView.stateChange(self.identifier, True)
else:
self.compositionView.prototypeManager.removeClusterObjects([self.permCluster], True, True)
self.clusterActive = False
self.fixGraphic.hide()
self.compositionView.stateChange(self.identifier, False)
self.permCluster = None
self.compositionView.prototypeManager.setObjectVisibilityByClusters()
self.compositionView.updateViewports()
def hoverEnterEvent(self, event):
self.setZValue(2)
self.setInfoOverlay()
self.compositionView.infoOverlay.setPosition(event.scenePos())
self.compositionView.infoOverlay.show()
if not self.clusterActive:
self.compositionView.prototypeManager.selectObjectsByKeys(self.variables)
self.highlightCluster()
self.compositionView.update()
self.compositionView.updateViewports()
def hoverMoveEvent(self, event):
self.overlayPosition = self.compositionView.ui.graphicsView.mapFromScene(event.scenePos())
self.compositionView.infoOverlay.setPosition(event.scenePos())
self.compositionView.updateConnections()
self.compositionView.update()
def hoverLeaveEvent(self, event):
self.setZValue(0)
self.compositionView.infoOverlay.infoText = ""
self.compositionView.infoOverlay.hide()
self.compositionView.infoOverlay.update()
if not self.clusterActive:
self.compositionView.prototypeManager.deselectAllObjects()
self.compositionView.prototypeManager.removeClusterObjects([self.clusterHighlight], True, False)
self.compositionView.updateViewports()
def updateCluster(self):
""" Cluster update, where the cluster is (un-)collapsed depending on the state of the cluster, to visualise a certain part of the tree """
if self.canCollapse:
if self.isCollapsed:
self.isCollapsed = False
self.showChildren()
height = self.paintRect.height()*0.5
width = self.paintRect.width()*0.5
height2 = self.paintRect.height()
if self.compositionView.tree.orientation == TreeOrientation.TOP:
self.paintRect.setTop(self.paintRect.top() + height )
self.paintRect.setBottom(self.paintRect.bottom() + height)
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
self.paintRect.setTop(self.paintRect.top()- height )
self.paintRect.setBottom(self.paintRect.bottom() - height)
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
self.paintRect.setLeft(self.paintRect.left() + width)
self.paintRect.setRight(self.paintRect.right() + width)
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
self.paintRect.setLeft(self.paintRect.left() - width)
self.paintRect.setRight(self.paintRect.right() - width)
else:
self.isCollapsed = True
self.showChildren()
height = self.paintRect.height()*0.5
width = self.paintRect.width()*0.5
height2 = self.paintRect.height()
if self.compositionView.tree.orientation == TreeOrientation.TOP:
self.paintRect.setTop(self.paintRect.top() - height)
self.paintRect.setBottom(self.paintRect.bottom() - height)
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
self.paintRect.setTop(self.paintRect.top() + height)
self.paintRect.setBottom(self.paintRect.bottom() + height)
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
self.paintRect.setLeft(self.paintRect.left() - width)
self.paintRect.setRight(self.paintRect.right() - width)
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
self.paintRect.setLeft(self.paintRect.left() + width)
self.paintRect.setRight(self.paintRect.right() + width)
if self.compositionView.tree.orientation == TreeOrientation.LEFT or self.compositionView.tree.orientation == TreeOrientation.RIGHT:
self.startAngle = self.startAngle + 180 * 16
else:
self.startAngle = -self.startAngle
self.spanAngle = -self.spanAngle
def highlightCluster(self):
if self.clusterHighlight != None:
if self.clusterHighlight.temporary:
self.compositionView.prototypeManager.addClusterObject(self.clusterHighlight)
self.clusterHighlight.selected = True
else:
self.clusterHighlight = self.compositionView.prototypeManager.selectClusterObjectByKeys(self.variables)
if self.clusterHighlight == None:
self.clusterHighlight = self.compositionView.prototypeManager.createCluster(self.variables)
if self.clusterHighlight != None:
self.clusterHighlight.temporary = True
if self.clusterHighlight != None:
self.clusterHighlight.selected = True
def permanentCluster(self):
if self.permCluster == None:
self.permCluster = self.compositionView.prototypeManager.createCluster(self.variables, self.flag)
self.permCluster.temporary = True
self.permCluster.fixed = True
self.compositionView.prototypeManager.setObjectVisibilityByClusters()
else:
self.compositionView.prototypeManager.addClusterObject(self.permCluster)
self.permCluster.selected = False
def showChildren(self):
""" Show the children of this node """
if self.isCollapsed or (self.isVisible()==False):
for child in self.children:
child.hide()
child.showChildren()
if child.clusterActive:
child.fixGraphic.hide()
else:
for child in self.children:
child.show()
child.showChildren()
if child.clusterActive:
child.fixGraphic.show()
else:
child.fixGraphic.hide()
def collapseFromResult(self):
if self.flag == GeometricCluster.I_UNDER or self.flag == GeometricCluster.S_UNDER or self.flag == GeometricCluster.I_OVER or self.flag == GeometricCluster.S_OVER or self.flag == GeometricCluster.UNSOLVED:
return True
else:
return False
def collapse(self):
if not self.isCollapsed:
self.updateCluster()
self.updateBound()
def expand(self):
if self.isCollapsed:
self.updateCluster()
self.updateBound()
class CVPoint(QtGui.QGraphicsItem, Node):
""" Visualisation of the leaves of the 'leaf' clusters in the tree """
def __init__(self, compView, parentNode, id, parent=None):
QtGui.QGraphicsItem.__init__(self, parent)
Node.__init__(self, parentNode)
self.compositionView = compView
self.setFlags(QtGui.QGraphicsItem.ItemIsSelectable)
self.setAcceptsHoverEvents(True)
self.startAngle = 0
self.spanAngle = 0
self.paintRect = QtCore.QRectF(0, 0, self.width/2, self.height/2)
self.fixGraphic = QtGui.QGraphicsSimpleTextItem("F", self)
self.fixGraphic.hide()
self.bezierCurve = None
self.flag = None
self.prtRef = None
self.boundary = self.paintRect
self.clusterHighlight = None
self.permCluster = None
self.clusterActive = False
self.identifier = id
def paint(self, painter, option, widget):
painter.setPen(QtGui.QColor(0,155,50))
painter.setBrush(QtGui.QBrush(QtGui.QColor(0,155,50)))
painter.drawEllipse(self.paintRect)
def setInfoOverlay(self):
constrInfo = QtCore.QString("Points \n")
if self.prtRef != None:
constrInfo += "Name: " + self.prtRef.name + "\n"
constrInfo += "Position: (" + str(round(self.prtRef.position[0],2)) + " , " + str(round(self.prtRef.position[1])) + " , " + str(round(self.prtRef.position[2])) + ")"
self.compositionView.infoOverlay.infoText = constrInfo
def mousePressEvent(self, event):
""" Handling the mouse press, where the cluster (visualisation) is handled
Parameters:
event - pressed mousebutton
"""
if event.button() == QtCore.Qt.RightButton:
if not self.clusterActive:
self.permanentCluster()
self.clusterActive = True
self.fixGraphic.show()
self.compositionView.stateChange(self.identifier, True)
else:
self.compositionView.prototypeManager.removeClusterObjects([self.permCluster], True, True)
self.clusterActive = False
self.permCluster = None
self.fixGraphic.hide()
self.compositionView.stateChange(self.identifier, False)
self.compositionView.prototypeManager.setObjectVisibilityByClusters()
self.compositionView.updateViewports()
def hoverEnterEvent(self, event):
self.setZValue(2)
self.setInfoOverlay()
self.compositionView.infoOverlay.setPosition(event.scenePos())
self.compositionView.infoOverlay.show()
if not self.clusterActive:
self.compositionView.prototypeManager.selectObject(self.prtRef)
self.highlightCluster()
self.compositionView.update()
self.compositionView.updateViewports()
def hoverMoveEvent(self, event):
self.compositionView.infoOverlay.setPosition(event.scenePos())
self.compositionView.update()
def hoverLeaveEvent(self, event):
self.setZValue(0)
self.compositionView.infoOverlay.infoText = ""
self.compositionView.infoOverlay.hide()
self.compositionView.infoOverlay.update()
if not self.clusterActive:
self.compositionView.prototypeManager.deselectAllObjects()
self.compositionView.prototypeManager.removeClusterObjects([self.clusterHighlight], True)
self.compositionView.updateViewports()
def highlightCluster(self):
if self.clusterHighlight != None:
if self.clusterHighlight.temporary:
self.compositionView.prototypeManager.addClusterObject(self.clusterHighlight)
self.clusterHighlight.selected = True
else:
self.clusterHighlight = self.compositionView.prototypeManager.selectClusterObjectByKeys([self.prtRef.key])
if self.clusterHighlight == None:
self.clusterHighlight = self.compositionView.prototypeManager.createCluster([self.prtRef.key])
if self.clusterHighlight != None:
self.clusterHighlight.temporary = True
if self.clusterHighlight != None:
self.clusterHighlight.selected = True
def permanentCluster(self):
if self.permCluster == None:
self.permCluster = self.compositionView.prototypeManager.createCluster([self.prtRef.key])
self.permCluster.temporary = True
self.permCluster.fixed = True
self.compositionView.prototypeManager.setObjectVisibilityByClusters()
else:
self.compositionView.prototypeManager.addClusterObject(self.permCluster)
self.permCluster.selected = False
def boundingRect(self):
return self.paintRect
def setWidthAndHeight(self, width, height):
self.width = width
self.height = height
self.paintRect.setWidth(width)
self.paintRect.setHeight(height)
def showChildren(self):
""" Show the children of this node """
if self.isCollapsed or (self.isVisible()==False):
for child in self.children:
child.hide()
child.showChildren()
else:
for child in self.children:
child.show()
child.showChildren()
def collapse(self):
self.isCollapsed = True
def expand(self):
self.isCollapsed = False
class CVInfoOverlay(QtGui.QGraphicsItem):
def __init__(self, compView, parent=None):
QtGui.QGraphicsItem.__init__(self, parent)
self.node = None
self.compositionView = compView
self.infoText = QtCore.QString("")
self.setZValue(3)
self.infoOverlay = QtCore.QRectF(0, 0, 140, 50)
self.overlayPosition = QtCore.QPointF()
self.scenePosition = QtCore.QPointF()
self.overlayBGColor = QtGui.QColor(204, 251, 255, 200)
self.overlayLineColor = QtGui.QColor(33, 116, 154)
self.overlayTextColor = QtGui.QColor(0, 0, 0)
def paint(self, painter, option, widget):
painter.save()
painter.resetMatrix()
painter.translate(self.overlayPosition)
painter.translate(10.0, 10.0)
painter.setPen(self.overlayLineColor)
painter.setBrush(self.overlayBGColor)
painter.drawRect(self.infoOverlay)
infoFont = QtGui.QFont("Arial", 7)
infoFont.setStyleStrategy(QtGui.QFont.ForceOutline)
painter.setFont(infoFont)
painter.setRenderHint(QtGui.QPainter.TextAntialiasing, False)
painter.setPen(self.overlayTextColor)
textRect = QtCore.QRect(self.infoOverlay.left()+4, self.infoOverlay.top(), self.infoOverlay.width()-3, self.infoOverlay.height()-3)
painter.drawText(textRect, QtCore.Qt.AlignLeft|QtCore.Qt.TextWordWrap, self.infoText)
painter.restore()
def setPosition(self, position):
self.scenePosition = position
self.overlayPosition = self.compositionView.ui.graphicsView.mapFromScene(position)
def boundingRect(self):
check = QtCore.QRectF(self.infoOverlay)
return check
class CVConnection(QtGui.QGraphicsItem):
""" Visualisation of the connections between the clusters, where two types of visualisation can be chosen: Bezier(default) and Lines """
def __init__(self, compView, nodeFrom , nodeTo, parent=None):
QtGui.QGraphicsItem.__init__(self, parent)
self.settings = Settings()
self.compositionView = compView
self.nodeFrom = nodeFrom
self.nodeTo = nodeTo
self.connectType = self.settings.dvData.treeConnection
#self.boundRect = QtCore.QRectF(0.0, 0.0, 0.0, 0.0)
self.beziercurve = None
self.paintRect = QtCore.QRectF(0, 0, 0, 0)
self.setZValue(1)
def paint(self, painter, option, widget):
""" Visualisation of the connection between two nodes """
if self.nodeFrom != None and self.nodeTo != None:
painter.setPen(QtGui.QColor(0,0,0))
diffPosExt = self.paintRect
endPoint = self.determineEndpoint(diffPosExt)
if self.connectType == ConnectionType.BEZIER:
""" display a bezier curve as connection """
self.beziercurve = QtGui.QPainterPath()
if self.compositionView.tree.orientation == TreeOrientation.TOP:
self.beziercurve.moveTo(diffPosExt.x(), diffPosExt.y())
firstPoint = QtCore.QPointF(diffPosExt.x(), diffPosExt.height()*0.5)
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
self.beziercurve.moveTo(diffPosExt.x(), diffPosExt.bottom())
firstPoint = QtCore.QPointF(diffPosExt.x(), -diffPosExt.height()*0.5 + self.nodeTo.paintRect.height())
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
self.beziercurve.moveTo(diffPosExt.x(), diffPosExt.y())
firstPoint = QtCore.QPointF(diffPosExt.width()*0.5, diffPosExt.y())
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
self.beziercurve.moveTo(diffPosExt.x(), diffPosExt.y())
firstPoint = QtCore.QPointF(self.nodeTo.paintRect.width() + diffPosExt.width()*0.5,diffPosExt.y())
if self.compositionView.tree.orientation == TreeOrientation.TOP:
secondPoint = QtCore.QPointF(diffPosExt.right(),diffPosExt.height()*0.5)
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
secondPoint = QtCore.QPointF(diffPosExt.right(), self.nodeTo.paintRect.height() - diffPosExt.height()*0.5)
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
secondPoint = QtCore.QPointF(diffPosExt.width()*0.5, diffPosExt.bottom())
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
secondPoint = QtCore.QPointF(self.nodeTo.paintRect.width() + diffPosExt.width()*0.5, diffPosExt.bottom())
self.beziercurve.cubicTo(firstPoint, secondPoint, endPoint)
painter.drawPath(self.beziercurve)
elif self.connectType == ConnectionType.LINES:
""" draw a straight line """
if self.compositionView.tree.orientation == TreeOrientation.TOP:
painter.drawLine(QtCore.QPointF(self.nodeTo.paintRect.width()*0.5, 0.0), QtCore.QPointF(endPoint.x(), endPoint.y()))
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
painter.drawLine(QtCore.QPointF(self.nodeTo.paintRect.width()*0.5, self.nodeTo.paintRect.height()), QtCore.QPointF(endPoint.x(), endPoint.y()))
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
painter.drawLine(QtCore.QPointF(0.0, self.nodeTo.paintRect.height()*0.5), QtCore.QPointF(endPoint.x(), endPoint.y()))
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
painter.drawLine(QtCore.QPointF(self.nodeTo.paintRect.width(), self.nodeTo.paintRect.height()*0.5), QtCore.QPointF(endPoint.x(), endPoint.y()))
def areaBetweenNodes(self):
diffPos = self.nodeTo.position - self.nodeFrom.position
area = QtCore.QRectF(0.0, 0.0, 0.0 , 0.0)
if self.compositionView.tree.orientation == TreeOrientation.TOP:
area.setX(self.nodeTo.paintRect.width()*0.5)
area.setY(0.0)
area.setRight(self.nodeFrom.paintRect.width()*0.5 - diffPos.x())
area.setBottom(self.nodeTo.boundary.height()-diffPos.y())
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
area.setX(self.nodeTo.paintRect.width()*0.5)
area.setY(-diffPos.y()+self.nodeFrom.boundary.height())
area.setRight(-diffPos.x()+self.nodeFrom.paintRect.width()*0.5)
area.setBottom(self.nodeTo.paintRect.height())
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
area.setX(0.0)
area.setY(self.nodeTo.paintRect.height()*0.5)
area.setRight(-diffPos.x()+self.nodeFrom.boundary.width())
area.setBottom(-diffPos.y() + self.nodeFrom.paintRect.height()*0.5)
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
area.setX(self.nodeTo.paintRect.width())
area.setY(self.nodeTo.paintRect.height()*0.5)
area.setRight(-diffPos.x() + self.nodeFrom.paintRect.width()*0.5)
area.setBottom(-diffPos.y() + self.nodeFrom.paintRect.height()*0.5)
return area
def determineEndpoint(self, area):
endPoint = QtCore.QPointF(0.0, 0.0)
if self.compositionView.tree.orientation == TreeOrientation.TOP:
endPoint.setX(area.right())
endPoint.setY(area.height())
elif self.compositionView.tree.orientation == TreeOrientation.BOTTOM:
endPoint.setX(area.right())
endPoint.setY(area.y())
elif self.compositionView.tree.orientation == TreeOrientation.LEFT:
endPoint.setX(area.right())
endPoint.setY(area.bottom())
elif self.compositionView.tree.orientation == TreeOrientation.RIGHT:
endPoint.setX(area.right())
endPoint.setY(area.bottom())
return endPoint
def boundingRect(self):
""" Overridden function where a update area is determined for painting and returned """
self.paintRect = self.areaBetweenNodes()
return self.paintRect