applied Ian's patch to the bitmap rotation code
svn: r17513 original commit: b5e54fe2eb642c41bf70ceeaabe37eb34d84ac2a
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@ -90,9 +90,6 @@ has been moved out).
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(define (image-normalized? p) (send p get-normalized?))
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(define (set-image-shape! p s) (send p set-shape s))
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(define (set-image-normalized?! p n?) (send p set-normalized? n?))
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(define (image-right image) (bb-right (image-bb image)))
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(define (image-bottom image) (bb-bottom (image-bb image)))
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(define (image-baseline image) (bb-baseline (image-bb image)))
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(define (image? p)
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(or (is-a? p image%)
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(is-a? p image-snip%)
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@ -242,11 +239,10 @@ has been moved out).
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(init-field shape bb normalized?)
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(define/public (equal-to? that eq-recur)
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(or (eq? this that)
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(and (eq-recur bb (send that get-bb))
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(let* ([w (ceiling (max (inexact->exact (bb-right bb))
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(inexact->exact (bb-right (send that get-bb)))))]
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[h (ceiling (max (inexact->exact (bb-bottom bb))
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(inexact->exact (bb-bottom (send that get-bb)))))]
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(and (is-a? that image%)
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(same-bb? bb (send that get-bb))
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(let* ([w (round (inexact->exact (bb-right bb)))]
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[h (round (inexact->exact (bb-bottom bb)))]
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[bm1 (make-object bitmap% w h)]
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[bm2 (make-object bitmap% w h)]
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[bytes1 (make-bytes (* w h 4) 0)]
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@ -341,6 +337,10 @@ has been moved out).
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(inherit set-snipclass)
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(set-snipclass snip-class)))
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(define (same-bb? bb1 bb2)
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(and (= (round (bb-right bb1)) (round (bb-right bb2)))
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(= (round (bb-bottom bb1)) (round (bb-bottom bb2)))
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(= (round (bb-baseline bb1)) (round (bb-baseline bb2)))))
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(define scheme/base:read read)
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(define image-snipclass%
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@ -808,9 +808,6 @@ the mask bitmap and the original bitmap are all together in a single bytes!
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ellipse-rotated-size
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image?
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image-right
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image-bottom
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image-baseline
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text->font
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compare-all-rotations
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@ -97,7 +97,7 @@ instead of this scaling code, we use the dc<%>'s scaling code.
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(values (build-bmbytes new-w
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new-h
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(λ (x y)
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(let* {[pre-image (* (make-rectangular (+ west x) (- nrth y))
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(let* {[pre-image (* (make-rectangular (+ west x 1/2) (- nrth y 1/2))
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theta-unrotation)]
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}
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(interpolate bmbytes w h
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@ -105,6 +105,16 @@ instead of this scaling code, we use the dc<%>'s scaling code.
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(- (imag-part pre-image))))))
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new-w
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new-h)))
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;; Why the offsets of 1/2 in `rotate-bytes` and `interpolate`?
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;; We consider a pixel's RGB as a point-sample taken from the 'true' image,
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;; where the RGB is the sample at the *center* of the square covered by the pixel.
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;; (When we assume the sample had been from the NW corner instead of the center,
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;; we got weird artifacts upon rotation:
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;; Consider a 1x1 bitmap rotated by 90 degrees.
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;; The NW corner of our new value would be derived from the *NE* corner of
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;; the original bitmap, which is a full pixel-width away from the original sample.
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;; So a 1x1 bitmap being rotated would counterintuitively give a different bitmap.)
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; interpolate: bytes natnum natum real real -> bytes
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@ -114,10 +124,10 @@ instead of this scaling code, we use the dc<%>'s scaling code.
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; where x,y are *real-valued* coordinates in [0,w), [0,h).
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;
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(define (interpolate bmbytes w h x y)
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(let* {[x0 (floor/e x)]
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[y0 (floor/e y)]
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[dx (- x x0)]
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[dy (- y y0)]
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(let* {[x0 (floor/e (- x 1/2))]
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[y0 (floor/e (- y 1/2))]
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[dx (- (- x 1/2) x0)]
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[dy (- (- y 1/2) y0)]
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[1-dx (- 1 dx)]
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[1-dy (- 1 dy)]
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[nw (bmbytes-ref/safe bmbytes w h x0 y0 )]
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