cleaned up rotation
svn: r15782 original commit: d3ececcee6d132893a93f39c7378dc70819b5b46
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@ -13,7 +13,6 @@
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beside/places
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rotate
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rotate/places
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frame
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@ -25,7 +24,8 @@
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show-picture
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normalize-shape
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rotate-atomic
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rotate-simple
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simple-bb
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make-picture picture-shape
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@ -34,9 +34,10 @@
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make-translate
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make-ellipse
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make-text
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make-polygon)
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make-polygon
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make-point)
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(define-struct posn (x y) #:transparent)
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(define-struct point (x y) #:transparent)
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;; when rendering these things in error messages,
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;; they should come out as #<picture: {THE ACTUAL PICTURE}>
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@ -112,10 +113,10 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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(define-struct ellipse (width height angle pen brush) #:transparent #:omit-define-syntaxes)
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;;
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;; - (make-text string angle font)
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(define-struct text (string angle font) #:omit-define-syntaxes)
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(define-struct text (string angle font) #:omit-define-syntaxes #:transparent)
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;;
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;; - (make-polygon (listof points) angle pen brush)
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(define-struct polygon (points angle pen brush))
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(define-struct polygon (points angle pen brush) #:transparent)
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;;
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;; - (make-bitmap (is-a?/c bitmap%) angle)
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(define-struct bitmap (bitmap angle))
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@ -164,38 +165,6 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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(polygon? shape)
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(bitmap? shape)))
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;; simple-bb : simple-shape -> (values number number number number)
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;; returns the bounding box of 'shape'
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;; (only called for rotated shapes, so bottom=baseline)
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(define (simple-bb shape)
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(let ([dx (translate-dx shape)]
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[dy (translate-dy shape)]
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[simple-shape (translate-shape shape)])
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(cond
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[(polygon? simple-shape)
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(let ([θ (polygon-angle simple-shape)]
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[points (polygon-points simple-shape)])
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(let-values ([(x y) (rotate-point (+ dx (posn-x (car points)))
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(+ dy (posn-y (car points)))
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θ)])
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(let ([left x]
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[top y]
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[right x]
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[bottom y])
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(for-each (λ (posn)
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(let-values ([(new-x new-y)
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(rotate-point (+ dx (posn-x posn))
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(+ dy (posn-y posn))
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θ)])
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(set! left (min new-x left))
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(set! top (min new-y top))
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(set! right (max new-x right))
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(set! bottom (max new-y bottom))))
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(cdr points))
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(values left top right bottom))))]
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[else
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(fprintf (current-error-port) "BAD\n")
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(values 0 0 100 100)])))
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;; rotate-point : x,y theta -> x,y
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(define (rotate-point x y θ)
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@ -235,7 +204,7 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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(define-syntax define/chk
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(λ (stx)
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(syntax-case stx ()
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[(define/chk (fn-name args ... . final-arg) body)
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[(define/chk (fn-name args ... . final-arg) body ...)
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(identifier? #'final-arg)
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(let ([len (length (syntax->list #'(args ...)))])
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(with-syntax ([(i ...) (build-list len values)])
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@ -243,12 +212,12 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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(let ([args (check/normalize 'fn-name 'args args i)] ...
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[final-arg (map/i (λ (x j) (check/normalize 'fn-name 'final-arg x (+ #,len j)))
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final-arg)])
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body))))]
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[(define/chk (fn-name args ...) body)
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body ...))))]
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[(define/chk (fn-name args ...) body ...)
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(with-syntax ([(i ...) (build-list (length (syntax->list #'(args ...))) add1)])
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#'(define (fn-name args ...)
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(let ([args (check/normalize 'fn-name 'args args i)] ...)
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body)))])))
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body ...)))])))
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(define (map/i f l)
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(let loop ([l l]
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@ -414,12 +383,12 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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(let ([path (new dc-path%)]
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[points (polygon-points atomic-shape)]
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[θ (polygon-angle atomic-shape)])
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(send path move-to (posn-x (car points)) (posn-y (car points)))
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(send path move-to (point-x (car points)) (point-y (car points)))
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(let loop ([points (cdr points)])
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(unless (null? points)
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(send path line-to (posn-x (car points)) (posn-y (car points)))
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(send path line-to (point-x (car points)) (point-y (car points)))
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(loop (cdr points))))
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(send path line-to (posn-x (car points)) (posn-y (car points)))
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(send path line-to (point-x (car points)) (point-y (car points)))
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(send path rotate θ)
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(send dc set-pen (polygon-pen atomic-shape))
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(send dc set-brush (polygon-brush atomic-shape))
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@ -582,27 +551,14 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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;; rotate : I number -> I
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;; rotates the I around the top-left corner by the given angle
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;; (in degrees)
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;; LINEAR TIME OPERATION (sigh)
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(define/chk (rotate angle picture)
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(rotate/internal 'left 'top angle picture))
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;; rotate/places : string string I number -> I
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;; rotates the I around the given point inside the I, using
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;; the strings like overlay does.
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;; this function is bogus! It doesn't matter where you rotate it around. it still looks the same!
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(define/chk (rotate/places x-place y-place angle picture)
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(rotate/internal x-place y-place angle picture))
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;; LINEAR TIME OPERATION!!
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(define (rotate/internal x-place y-place angle picture)
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(define left #f)
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(define top #f)
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(define right #f)
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(define bottom #f)
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(define (add-to-bounding-box/rotate simple-shape)
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(let ([rotated-shape (apply-rotation angle simple-shape)])
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(let ([rotated-shape (rotate-simple angle simple-shape)])
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(let-values ([(this-left this-top this-right this-bottom) (simple-bb rotated-shape)])
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(set! left (if left (min this-left left) this-left))
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(set! top (if top (min this-top top) this-top))
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@ -614,31 +570,67 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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(make-bb (- right left) (- bottom top) (- bottom top))
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#f)))
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;; apply-rotation : angle simple-shape -> simple-shape
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(define (apply-rotation θ simple-shape)
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(let ([shape (translate-shape simple-shape)])
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;; simple-bb : simple-shape -> (values number number number number)
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;; returns the bounding box of 'shape'
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;; (only called for rotated shapes, so bottom=baseline)
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(define (simple-bb simple-shape)
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(let ([dx (translate-dx simple-shape)]
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[dy (translate-dy simple-shape)]
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[atomic-shape (translate-shape simple-shape)])
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(cond
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[(polygon? atomic-shape)
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(let ([θ (polygon-angle atomic-shape)]
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[points (polygon-points atomic-shape)])
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(let-values ([(x y) (rotate-point (point-x (car points)) (point-y (car points)) θ)])
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(let ([left x]
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[top y]
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[right x]
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[bottom y])
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(for-each (λ (point)
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(let-values ([(new-x new-y)
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(rotate-point (point-x point) (point-y point) θ)])
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(set! left (min new-x left))
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(set! top (min new-y top))
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(set! right (max new-x right))
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(set! bottom (max new-y bottom))))
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(cdr points))
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(values (+ dx left) (+ dy top) (+ dx right) (+ dy bottom)))))]
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[else
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(fprintf (current-error-port) "BAD\n")
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(values 0 0 100 100)])))
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;; rotate-simple : angle simple-shape -> simple-shape
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(define (rotate-simple θ simple-shape)
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(let-values ([(dx dy) (c->xy (* (make-polar 1 θ)
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(xy->c (translate-dx simple-shape)
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(translate-dy simple-shape))))])
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(make-translate
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(translate-dx simple-shape)
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(translate-dy simple-shape)
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(cond
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[(ellipse? shape)
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(make-ellipse (ellipse-width shape)
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(ellipse-height shape)
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(+ θ (ellipse-angle shape))
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(ellipse-pen shape)
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(ellipse-brush shape))]
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[(text? shape)
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(make-text (text-string shape)
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(+ θ (text-angle shape))
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(text-font shape))]
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[(polygon? shape)
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(make-polygon (polygon-points shape)
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(+ θ (polygon-angle shape))
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(polygon-pen shape)
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(polygon-brush shape))]
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[(bitmap? shape)
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(make-bitmap (bitmap-bitmap shape)
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(+ θ (bitmap-angle shape)))]))))
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dx
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dy
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(rotate-atomic θ (translate-shape simple-shape)))))
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;; rotate-atomic : angle atomic-shape -> atomic-shape
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(define (rotate-atomic θ atomic-shape)
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(cond
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[(ellipse? atomic-shape)
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(make-ellipse (ellipse-width atomic-shape)
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(ellipse-height atomic-shape)
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(+ θ (ellipse-angle atomic-shape))
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(ellipse-pen atomic-shape)
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(ellipse-brush atomic-shape))]
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[(text? atomic-shape)
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(make-text (text-string atomic-shape)
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(+ θ (text-angle atomic-shape))
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(text-font atomic-shape))]
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[(polygon? atomic-shape)
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(make-polygon (polygon-points atomic-shape)
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(+ θ (polygon-angle atomic-shape))
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(polygon-pen atomic-shape)
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(polygon-brush atomic-shape))]
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[(bitmap? atomic-shape)
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(make-bitmap (bitmap-bitmap atomic-shape)
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(+ θ (bitmap-angle atomic-shape)))]))
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;; stamp : I I -> I
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;; treats the first I as if it were a mask and uses that mask to
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@ -657,10 +649,10 @@ and they all have good sample contracts. (It is amazing what we can do with kids
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;; rectangle
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(define/chk (rectangle width height mode color)
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(make-picture (make-polygon (list (make-posn 0 0)
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(make-posn width 0)
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(make-posn width height)
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(make-posn 0 height))
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(make-picture (make-polygon (list (make-point 0 0)
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(make-point width 0)
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(make-point width height)
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(make-point 0 height))
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0
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(mode-color->pen mode color)
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(mode-color->brush mode color))
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