add the ability to pass a bitmap directly for the splash screen
original commit: d381c7b40b58c6ea4d9fa7bf1d507a661ed91358
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@ -123,7 +123,9 @@
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;; the function bound to the variable should only be called on the splash-eventspace main thread
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(define (splash-paint-callback dc)
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(if splash-bitmap
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(send dc draw-bitmap splash-bitmap 0 0)
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(begin
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(send dc clear)
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(send dc draw-bitmap splash-bitmap 0 0))
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(send dc clear)))
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(define (splash-event-callback evt) (void))
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@ -163,6 +165,10 @@
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(send splash-tlw set-icon large (send large get-loaded-mask) 'large))
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(send splash-tlw set-icon frame-icon (send frame-icon get-loaded-mask) 'both)))
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(cond
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[(or (path? splash-draw-spec)
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(string? splash-draw-spec)
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(is-a? splash-draw-spec bitmap%))
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(cond
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[(or (path? splash-draw-spec)
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(string? splash-draw-spec))
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@ -170,7 +176,10 @@
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(fprintf (current-error-port) "WARNING: bitmap path ~s not found\n" splash-draw-spec)
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(no-splash))
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(set! splash-bitmap (make-object bitmap% splash-draw-spec))
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(set! splash-bitmap (make-object bitmap% splash-draw-spec))]
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[else
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(set! splash-bitmap splash-draw-spec)])
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(unless (send splash-bitmap ok?)
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(fprintf (current-error-port) "WARNING: bad bitmap ~s\n" splash-draw-spec)
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(no-splash))
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@ -13,6 +13,7 @@ that counts how many files are loaded (until @racket[shutdown-splash] is called)
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that number to control the gauge along the bottom of the splash screen.
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@defproc[(start-splash [draw-spec (or/c path-string?
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(is-a?/c bitmap%)
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(vector/c (or/c (-> (is-a?/c dc<%>) void?)
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(-> (is-a?/c dc<%>)
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exact-nonnegative-integer?
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@ -49,7 +50,8 @@ that number to control the gauge along the bottom of the splash screen.
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is reset based on the number of files that were loaded that time.
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If the @racket[draw-spec] is a @racket[path-string?], then the path is expected to be a file
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that contains a bitmap that is drawn as the contents of the splash screen. If @racket[draw-spec]
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that contains a bitmap that is drawn as the contents of the splash screen. If it is
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a bitmap, then that bitmap is used directly. If @racket[draw-spec]
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is a vector, then the vector's first element is a procedure that is called to draw
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the splash screen and the other two integers are the size of the splash screen, width followed by height.
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If the procedure accepts only one argument, then it is called with a @racket[dc<%>] object where the
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