generalize the color structs to have an alpha field and then use that in the bitmap conversion functions
original commit: 835f7753dcb98d508d86c653dd6fc2d7c3f21b1e
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@ -178,8 +178,13 @@ has been moved out).
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;; an color is
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;; - (make-color (<=/c 0 255) (<=/c 0 255) (<=/c 0 255))
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;; - string
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(define-struct/reg-mk color (red green blue) #:transparent)
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(define-struct/reg-mk color (red green blue alpha) #:transparent)
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(define -make-color
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;; this let is here just for the name
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(let ([make-color
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(λ (r g b [a 255])
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(make-color r g b a))])
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make-color))
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;
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;
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;
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@ -396,6 +401,14 @@ has been moved out).
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(list-ref parsed-args 3)
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(list-ref parsed-args 4)
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(make-hash))]
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[(and (eq? tag 'struct:color)
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(= arg-count 3))
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;; we changed the arity of the color constructor from old versions,
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;; so fix it up here.
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(make-color (list-ref parsed-args 0)
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(list-ref parsed-args 1)
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(list-ref parsed-args 2)
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255)]
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[else
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(k #f)]))]))]
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[else sexp]))))
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@ -1154,7 +1167,8 @@ the mask bitmap and the original bitmap are all together in a single bytes!
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make-flip flip? flip-flipped? flip-shape
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(struct-out color)
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(except-out (struct-out color) make-color)
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(rename-out [-make-color make-color])
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degrees->radians
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normalize-shape
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