![]() The relevant `on-paint' call is one that is forced for a GL canvas to try to draw a frame's content before the frame is shown. Sometimes, thread scheduling would let the frame get sufficiently initialized at the Cocoa level before the `on-paint' call happened, but sometimes not. original commit: 94208558793118ed2bc30b2c6f9926204eabf6f8 |
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doc/release-notes | ||
man/man1 |