# level design by Michael Abel

module.exports =
    name:       "cube"
    scheme:     "default_scheme"
    size:       [5,5,5]
    intro:      "cube"
    help:       "reach the exit!"
    player:
        coordinates:  [2,0,0]
        nostatus:     0
        orientation:  rot0
        
    exits:    [
        name:         "exit"
        active:       1
        position:     [0,2,2]
    ],
    create: ->
        #startblock
        # x=range(5)
        # for (i,j,l) in [(i,j,l) for i in x for j in x for l in x]
            # if (-1)**(i+j+l) == -1
                # world.addObjectAtPos(KikiStone(), i,j,l)
                
        for i in [0...5]
            for j in [0...5]
                for l in [0...5]
                    if Math.pow(-1, i+j+l) == -1
                        world.addObjectAtPos 'KikiStone', i,j,l 
