misc
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@ -16,7 +16,7 @@ class Light extends Item
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# @specular_color = colors[KikiLight_specular_color]
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# @specular_color = colors[KikiLight_specular_color]
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@point = new THREE.PointLight 0xffffff, @intensity, @radius, 2
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@point = new THREE.PointLight 0xffffff, @intensity, @radius, 2
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@point.castShadow = true
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@point.castShadow = true
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@point.shadowDarkness = 0.5
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@point.shadow.darkness = 0.5
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@point.shadow.mapSize = new THREE.Vector2 2048, 2048
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@point.shadow.mapSize = new THREE.Vector2 2048, 2048
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@point.shadow.bias = 0.01
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@point.shadow.bias = 0.01
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geom = new THREE.SphereGeometry 0.3, 16, 16
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geom = new THREE.SphereGeometry 0.3, 16, 16
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@ -408,7 +408,6 @@ class Player extends Bot
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when @key.jump
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when @key.jump
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@jump = false
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@jump = false
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# @jump_once = false
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return true
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return true
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when @key.left, @key.right
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when @key.left, @key.right
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@ -63,6 +63,7 @@ class Pushable extends Item
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@setPosition targetPos
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@setPosition targetPos
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actionFinished: (action) ->
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actionFinished: (action) ->
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Bot = require './bot'
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if action.id in [Action.PUSH, Action.FALL]
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if action.id in [Action.PUSH, Action.FALL]
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gravityDir = @direction
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gravityDir = @direction
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