# 0000000 000000000 00000000 0000000 000 000 0000000 00000000 # 000 000 000 000 000 000 0000 000 000 000 # 0000000 000 0000000 000000000 000 0 000 000 0000 0000000 # 000 000 000 000 000 000 000 0000 000 000 000 # 0000000 000 000 000 000 000 000 000 0000000 00000000 module.exports = name: "strange" deisgn: 'Michael Abel' scheme: "default" size: [9,9,9] help: """ to activate the exit, feed it with electricity: connect the generator with the motor. place a wire stone next to the exit. """ player: coordinates: [5,4,6] orientation: XdownZ exits: [ name: "exit" active: 0 position: [0,0,-2] ] create: -> s = world.size d = 2 {MotorGear, MotorCylinder, Generator, Face} = require '../items' world.addObjectAtPos 'Bomb', world.decenter 0, 0, 0 world.addObjectAtPos 'WireStone', world.decenter 1, 0, 0 world.addObjectAtPos 'WireStone', world.decenter 0, 1, 0 world.addObjectAtPos 'WireStone', world.decenter -1, 0, 0 world.addObjectAtPos 'WireStone', world.decenter 0, -1, 0 world.addObjectAtPos 'Bomb', 1, 1, d world.addObjectAtPos 'Bomb', s.x-2, s.y-2, d world.addObjectAtPos 'Bomb', s.x-2, 1, d world.addObjectAtPos 'Bomb', 1, s.y-2, d d = s.z-2 world.addObjectAtPos 'Bomb', 1, 1, d world.addObjectAtPos 'Bomb', s.x-2, s.y-2, d world.addObjectAtPos 'Bomb', s.x-2, 1, d world.addObjectAtPos 'Bomb', 1, s.y-2, d world.addObjectAtPos 'Bomb', s.x/2, s.y/2, d world.addObjectAtPos 'Bomb', s.x/2, 1, d world.addObjectAtPos 'Bomb', 1, s.y/2, d world.addObjectAtPos 'Bomb', s.x/2, s.y-2, d world.addObjectAtPos 'Bomb', s.x-2, s.y/2, d d = 2 world.addObjectAtPos 'Stone', s.x/2-1, 1, d world.addObjectAtPos 'Stone', s.x/2+1, 1, d world.addObjectAtPos 'Stone', s.x/2-1, s.y-2, d world.addObjectAtPos 'Stone', s.x/2+1, s.y-2, d world.addObjectAtPos 'Stone', 1, s.y/2-1, d world.addObjectAtPos 'Stone', 1, s.y/2+1, d world.addObjectAtPos 'Stone', s.x-2, s.y/2-1, d world.addObjectAtPos 'Stone', s.x-2, s.y/2+1, d world.addObjectAtPos new MotorGear(Face.NZ), s.x/2+1, s.y/2, s.z-1 world.addObjectAtPos new MotorCylinder(Face.NZ), s.x/2+1, s.y/2, s.z-2 world.addObjectAtPos new Generator(Face.NZ), s.x/2, s.y/2, s.z/2+1 world.addObjectLine "new Wire(Face.NY, Wire.VERTICAL)", s.x/2, s.y-1, 0, s.x/2, s.y-1, s.z world.addObjectLine "new Wire(Face.Y, Wire.VERTICAL)", s.x/2, 0, 0, s.x/2, 0, s.z world.addObjectLine "new Wire(Face.Z, Wire.VERTICAL)", s.x/2, 0, 0, s.x/2, s.y, 0 world.addObjectLine "new Wire(Face.NZ, Wire.VERTICAL)", s.x/2, 0, s.z-1, s.x/2, s.y, s.z-1