# 00 00 0000000 000000000 00000000 00000000 000 0000000 000 # 000 000 000 000 000 000 000 000 000 000 000 000 # 000000000 000000000 000 0000000 0000000 000 000000000 000 # 000 0 000 000 000 000 000 000 000 000 000 000 000 # 000 000 000 000 000 00000000 000 000 000 000 000 0000000 module.exports = glow: new THREE.SpriteMaterial map: new THREE.TextureLoader().load "#{__dirname}/../img/glow.png" color: 0xffff00 id: 999 bulb: new THREE.MeshLambertMaterial side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 0.7 emissiveIntensity: 0.9 player: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 1 shininess: 5 tire: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.FlatShading transparent: true opacity: 1 text: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading transparent: true menu: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading transparent: true mutant: new THREE.MeshPhongMaterial color: 0x888888 side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 1 shininess: 5 mutantTire: new THREE.MeshPhongMaterial color: 0x555555 specular: 0x222222 side: THREE.FrontSide shading: THREE.FlatShading transparent: true opacity: 1 shininess: 4 bullet: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 0.8 shininess: 50 depthWrite: false gear: new THREE.MeshPhongMaterial color: 0xff0000 side: THREE.FrontSide shading: THREE.SmoothShading shininess: 20 wire: new THREE.MeshPhongMaterial color: 0xff0000 side: THREE.DoubleSide shading: THREE.SmoothShading shininess: 40 wirePlate: new THREE.MeshPhongMaterial color: 0x880000 side: THREE.DoubleSide shading: THREE.SmoothShading shininess: 10 bomb: new THREE.MeshPhongMaterial color: 0xff0000 side: THREE.FrontSide shading: THREE.FlatShading transparent: true opacity: 0.7 shininess: 20 switch: new THREE.MeshPhongMaterial color: 0x0000ff side: THREE.FrontSide shading: THREE.SmoothShading shininess: 5 gate: new THREE.MeshPhongMaterial color: 0xff0000 side: THREE.FrontSide shading: THREE.SmoothShading shininess: 5 raster: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading wall: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading plate: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading emissiveIntensity: 0.05 stone: new THREE.MeshPhongMaterial side: THREE.DoubleSide shading: THREE.SmoothShading transparent: true