# 000000000 00000000 0000000 000000000 # 000 000 000 000 # 000 0000000 0000000 000 # 000 000 000 000 # 000 00000000 0000000 000 module.exports = name: "test" size: [11,11,11] player: coordinates: [5,5,0] exits: [ name: "exit" active: 0 position: [0,0,0] ] create: -> s = world.size {Gear,Generator,MotorCylinder,MotorGear,Face} = require '../items' world.addObjectAtPos new Gear(Face.Z), 6, 5, 0 world.addObjectAtPos new Gear(Face.Z), 4, 5, 0 world.addObjectAtPos new Gear(Face.Z), 5, 6, 0 world.addObjectAtPos new Gear(Face.Z), 5, 4, 0 world.addObjectAtPos new Gear(Face.Z), 6, 6, 0 world.addObjectAtPos new Gear(Face.Z), 4, 4, 0 world.addObjectAtPos new Gear(Face.Z), 4, 6, 0 world.addObjectAtPos new Gear(Face.Z), 6, 4, 0 world.addObjectAtPos new Gear(Face.NZ), 6, 5, 4 world.addObjectAtPos new Gear(Face.NZ), 4, 5, 4 world.addObjectAtPos new Gear(Face.NZ), 5, 6, 4 world.addObjectAtPos new Gear(Face.NZ), 5, 4, 4 world.addObjectAtPos new Gear(Face.NZ), 6, 6, 4 world.addObjectAtPos new Gear(Face.NZ), 4, 4, 4 world.addObjectAtPos new Gear(Face.NZ), 4, 6, 4 world.addObjectAtPos new Gear(Face.NZ), 6, 4, 4 world.addObjectAtPos new Gear(Face.NY), 6, 3, 2 world.addObjectAtPos new Gear(Face.NY), 4, 3, 2 world.addObjectAtPos new Gear(Face.NY), 5, 3, 3 world.addObjectAtPos new Gear(Face.NY), 5, 3, 1 world.addObjectAtPos new Gear(Face.NY), 6, 3, 3 world.addObjectAtPos new Gear(Face.NY), 4, 3, 1 world.addObjectAtPos new Gear(Face.NY), 4, 3, 3 world.addObjectAtPos new Gear(Face.NY), 6, 3, 1 world.addObjectAtPos new Gear(Face.Y), 6, 7, 2 world.addObjectAtPos new Gear(Face.Y), 4, 7, 2 world.addObjectAtPos new Gear(Face.Y), 5, 7, 3 world.addObjectAtPos new Gear(Face.Y), 5, 7, 1 world.addObjectAtPos new Gear(Face.Y), 6, 7, 3 world.addObjectAtPos new Gear(Face.Y), 4, 7, 1 world.addObjectAtPos new Gear(Face.Y), 4, 7, 3 world.addObjectAtPos new Gear(Face.Y), 6, 7, 1 world.addObjectAtPos new Gear(Face.X), 3, 6, 2 world.addObjectAtPos new Gear(Face.X), 3, 4, 2 world.addObjectAtPos new Gear(Face.X), 3, 5, 3 world.addObjectAtPos new Gear(Face.X), 3, 5, 1 world.addObjectAtPos new Gear(Face.X), 3, 6, 3 world.addObjectAtPos new Gear(Face.X), 3, 4, 1 world.addObjectAtPos new Gear(Face.X), 3, 4, 3 world.addObjectAtPos new Gear(Face.X), 3, 6, 1 world.addObjectAtPos new Gear(Face.NX), 7, 6, 2 world.addObjectAtPos new Gear(Face.NX), 7, 4, 2 world.addObjectAtPos new Gear(Face.NX), 7, 5, 3 world.addObjectAtPos new Gear(Face.NX), 7, 5, 1 world.addObjectAtPos new Gear(Face.NX), 7, 6, 3 world.addObjectAtPos new Gear(Face.NX), 7, 4, 1 world.addObjectAtPos new Gear(Face.NX), 7, 4, 3 world.addObjectAtPos new Gear(Face.NX), 7, 6, 1