# level design by Michael Abel module.exports = name: "entropy" scheme: "green_scheme" size: [9,9,9] intro: "entropy" help: """ $scale(1.5)mission: get to the exit! use the stones to reach it """ player: coordinates: [4,3,4] nostatus: 0 exits: [ name: "exit" active: 1 position: [0,0,0] ] create: -> s=world.getSize() d=2 for (i,j,l) in [ (m,n,o) for m in range(s.x) for n in range(s.y) for o in range(s.z)] if (-1)**(i+j+l) ==1 and not ( d<=i<=s.x-d-1 and d<=j<=s.y-d-1 and d<=l<=s.z-d-1 ) world.addObjectAtPos(KikiStone(KColor(0,0.8,0.2,0.8), true), KikiPos(i,j,l))