# 00 00 0000000 000000000 00000000 00000000 000 0000000 000 # 000 000 000 000 000 000 000 000 000 000 000 000 # 000000000 000000000 000 0000000 0000000 000 000000000 000 # 000 0 000 000 000 000 000 000 000 000 000 000 000 # 000 000 000 000 000 00000000 000 000 000 000 000 0000000 module.exports = bot: new THREE.MeshPhongMaterial color: 0x2222ff side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 1 shininess: 5 tire: new THREE.MeshPhongMaterial color: 0x000066 specular: 0x222255 side: THREE.FrontSide shading: THREE.FlatShading transparent: true opacity: 1 shininess: 4 mutant: new THREE.MeshPhongMaterial color: 0x888888 side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 1 shininess: 5 mutant_tire: new THREE.MeshPhongMaterial color: 0x555555 specular: 0x222222 side: THREE.FrontSide shading: THREE.FlatShading transparent: true opacity: 1 shininess: 4 bullet: new THREE.MeshPhongMaterial side: THREE.FrontSide shading: THREE.SmoothShading transparent: true opacity: 0.8 shininess: 5 depthWrite: false glow: new THREE.SpriteMaterial map: new THREE.TextureLoader().load "#{__dirname}/../img/glow.png" color: 0xffff00 id: 999 gear: new THREE.MeshPhongMaterial color: 0xff0000 side: THREE.FrontSide shading: THREE.SmoothShading shininess: 20 wire: new THREE.MeshPhongMaterial color: 0xff0000 side: THREE.DoubleSide shading: THREE.SmoothShading shininess: 40 wire_plate: new THREE.MeshPhongMaterial color: 0x880000 side: THREE.DoubleSide shading: THREE.SmoothShading shininess: 10 raster: new THREE.MeshPhongMaterial color: 0x880000 side: THREE.FrontSide shading: THREE.SmoothShading shininess: 20 wall: new THREE.MeshPhongMaterial color: 0x770000 side: THREE.FrontSide shading: THREE.SmoothShading shininess: 10 plate: new THREE.MeshPhongMaterial color: 0x880000 side: THREE.FrontSide shading: THREE.SmoothShading shininess: 10 emissive: 0x880000 emissiveIntensity: 0.02