# level design by Michael Abel module.exports = name: "sandbox" scheme: "bronze_scheme" size: [9,9,6] intro: "sandbox" help: """ $scale(1.5)mission: activate the exit! All you have to do is to put nine stones into the sandbox and shoot at the switch """ player: coordinates: [4,6,2] orientation: rotx90 exits: [ name: "exit" active: 0 position: [0,0,0] ] create: -> switched = -> unoccupied = false # for (i,j) in [ (i,j) for i in range(3,6) for j in range(3,6) ] for i in [3...6] for j in [3...6] if world.isUnoccupiedPos(KikiPos(i,j,0)) unoccupied=true world.toggle("exit") if not unoccupied swtch = KikiSwitch() swtch.getEventWithName("switched").addAction(continuous(switched)) world.addObjectAtPos(swtch , KikiPos(0,5,0)) world.addObjectPoly(KikiWall, [ KikiPos(2,2,0),KikiPos(2,6,0),KikiPos(6,6,0),KikiPos(6,2,0)], 1) #inside world.addObjectAtPos(KikiStone() , KikiPos(3,4,2)) world.addObjectAtPos(KikiStone() , KikiPos(3,5,1)) world.addObjectAtPos(KikiStone() , KikiPos(5,3,1)) world.addObjectAtPos(KikiStone() , KikiPos(5,4,2)) #border world.addObjectAtPos(KikiStone() , KikiPos(3,6,1)) world.addObjectAtPos(KikiStone() , KikiPos(4,6,1)) world.addObjectAtPos(KikiStone() , KikiPos(3,2,1)) world.addObjectAtPos(KikiStone() , KikiPos(5,2,1)) world.addObjectAtPos(KikiStone() , KikiPos(6,4,1)) world.addObjectAtPos(KikiStone() , KikiPos(6,3,1)) #outside world.addObjectAtPos(KikiStone() , KikiPos(5,1,0)) world.addObjectAtPos(KikiStone() , KikiPos(1,7,0))