# 000 000 0000000 000 000 000000000 # 000 000 000 000 000 000 # 000 000 000 0000 000000000 000 # 000 000 000 000 000 000 000 # 0000000 000 0000000 000 000 000 Item = require './item' class Light extends Item constructor: (pos, radius) -> @radius = radius ? 4.0 @setPosition pos if pos? @setup() # Controller.world->addObject @ if pos? setup: -> @halo_radius = 1.0 @quadratic_attenuation = 1.0/(@radius*@radius) # @ambient_color = colors[KikiLight_base_color] # @diffuse_color = colors[KikiLight_diffuse_color] # @specular_color = colors[KikiLight_specular_color] @initialize() setPosition: (pos) -> # KLight::setPosition (KVector(pos[X], pos[Y], pos[Z], 1.0)) super pos display: () -> # if (light_number == 0) return # # KLight::setPosition (KVector(position[X], position[Y], position[Z], 1.0)); # # glDepthMask (false); # glPushMatrix(); # colors[KikiLight_halo_color].glColor(); # position.glTranslate(); # # KikiBillBoard::displayTextureWithSize # (Controller.world->getTextureId (KikiWorld::TEXTURE_GRADIENT), 1.0); # glPopMatrix(); # glDepthMask (true); module.exports = Light