# 0000000 00000000 0000000 000 000 0000000 00000000 # 000 000 000 000 000 000 0000 000 000 000 # 0000000 0000000 000 000 000 0 000 000 0000000 # 000 000 000 000 000 000 000 0000 000 000 # 0000000 000 000 0000000 000 000 0000000 00000000 module.exports = name: 'bronze' scheme: "bronze" size: [9,6,9] help: """ $scale(1.5)mission: activate the exit! to activate the exit feed it with electricity: connect the generator with the motor and close the circuit with the wire stones" """ player: position: [0,1,0] exits: [ name: "exit" active: 0 position: [0,0,0] ] create: -> s = world.size d = 2 {MotorCylinder, MotorGear, Face, Generator, Wire, Gear} = require '../items' world.addObjectAtPos(new MotorCylinder(Face.Y), s.x/2, 1, s.z/2) world.addObjectAtPos(new MotorGear(Face.Y), s.x/2, 0, s.z/2) world.addObjectAtPos(new Gear(Face.Y), s.x/2-1, s.y-1, s.z/2-1) world.addObjectAtPos(new Generator(Face.Y), s.x/2+1, s.y-1, s.z/2-1) world.addObjectAtPos('Bomb', s.x/2-1, s.y-1, s.z/2+1) world.addObjectAtPos('WireStone', s.x/2, s.y-1, s.z/2) world.addObjectAtPos('WireStone', s.x/2+1, s.y-2, s.z/2) world.addObjectAtPos('WireStone', s.x/2-1, s.y-2, s.z/2) # floor wire square world.addObjectLine "new Wire(Face.Y, 10)", s.x/2-d+1, 0, s.z/2-d, s.x/2+d, 0, s.z/2-d world.addObjectLine "new Wire(Face.Y, 10)", s.x/2-d+1, 0, s.z/2+d, s.x/2+d, 0, s.z/2+d world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2-d, 0, s.z/2+1) world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2-d, 0, s.z/2-1) world.addObjectAtPos(new Wire(Face.Y, 13), s.x/2-d, 0, s.z/2) world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2+d, 0, s.z/2+1) world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2+d, 0, s.z/2-1) world.addObjectAtPos(new Wire(Face.Y, 7), s.x/2+d, 0, s.z/2) # corners of wire square world.addObjectAtPos(new Wire(Face.Y, 6), s.x/2-d, 0, s.z/2-d) world.addObjectAtPos(new Wire(Face.Y, 3), s.x/2-d, 0, s.z/2+d) world.addObjectAtPos(new Wire(Face.Y, 9), s.x/2+d, 0, s.z/2+d) world.addObjectAtPos(new Wire(Face.Y, 12), s.x/2+d, 0, s.z/2-d) world.addObjectLine "new Wire(Face.Y, 10)", 0, 0, s.z/2, s.x/2-d, 0, s.z/2 world.addObjectLine "new Wire(Face.Y, 10)", s.x/2+d+1, 0, s.z/2, s.x, 0, s.z/2 # ceiling wire square world.addObjectLine "new Wire(Face.NY, 10)", s.x/2-d+1, s.y-1, s.z/2-d, s.x/2+d, s.y-1, s.z/2-d world.addObjectLine "new Wire(Face.NY, 10)", s.x/2-d+1, s.y-1, s.z/2+d, s.x/2+d, s.y-1, s.z/2+d world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2-d, s.y-1, s.z/2+1) world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2-d, s.y-1, s.z/2-1) world.addObjectAtPos(new Wire(Face.NY, 13), s.x/2-d, s.y-1, s.z/2) world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2+d, s.y-1, s.z/2+1) world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2+d, s.y-1, s.z/2-1) world.addObjectAtPos(new Wire(Face.NY, 7), s.x/2+d, s.y-1, s.z/2) # corners of wire square world.addObjectAtPos(new Wire(Face.NY, 3), s.x/2-d, s.y-1, s.z/2-d) world.addObjectAtPos(new Wire(Face.NY, 6), s.x/2-d, s.y-1, s.z/2+d) world.addObjectAtPos(new Wire(Face.NY, 12), s.x/2+d, s.y-1, s.z/2+d) world.addObjectAtPos(new Wire(Face.NY, 9), s.x/2+d, s.y-1, s.z/2-d) world.addObjectLine "new Wire(Face.NY, 10)", 0, s.y-1, s.z/2, s.x/2-d, s.y-1, s.z/2 world.addObjectLine "new Wire(Face.NY, 10)", s.x/2+d+1, s.y-1, s.z/2, s.x, s.y-1, s.z/2 # wall wire lines world.addObjectLine "new Wire(Face.X, 5)", 0, 0, s.z/2, 0, s.y, s.z/2 world.addObjectLine "new Wire(Face.NX, 5)", s.x-1, 0, s.z/2, s.x-1, s.y, s.z/2