# 0000000 0000000 000 000 0000000 000 000 0000000 000000000 0000000 00000000 # 000 000 000 0000 000 000 000 000 000 000 000 000 000 000 000 # 000 000 000 000 0 000 000 000 000 000 000 000 000 000 0000000 # 000 000 000 000 0000 000 000 000 000 000 000 000 000 000 000 # 0000000 0000000 000 000 0000000 0000000 0000000 000 0000000 000 000 module.exports = name: "conductor" deisgn: "Michael Abel" scheme: "default" size: [11,9,11] help: """ $scale(1.5)mission: activate the exit! to activate the exit feed it with electricity: connect the generator with the motor and place a powered wirestone next to the exit """ player: coordinates: [3,0,3] nostatus: 0 exits: [ name: "exit" active: 0 position: [0,0,4] ], create: -> {MotorCylinder, MotorGear, Generator, Wire, WireStone, Face} = require '../items' WireWall = (c , x,y,z) -> if world.isUnoccupiedPos x,y,z world.addObjectAtPos 'Wall', x,y,z world.addObjectAtPos new Wire(Face.X, c), x+1, y , z world.addObjectAtPos new Wire(Face.NX, c), x-1, y , z world.addObjectAtPos new Wire(Face.Y, c), x , y+1, z world.addObjectAtPos new Wire(Face.NY, c), x , y-1, z world.addObjectAtPos new Wire(Face.Z, c), x , y , z+1 world.addObjectAtPos new Wire(Face.NZ, c), x , y , z-1 for h in [2,4,6] world.addObjectLine 'Wall', 5,2,h, 5,6,h world.addObjectAtPos 'WireStone', 5,1,h world.addObjectAtPos 'WireStone', 5,6,h world.addObjectLine 'new Wire(Face.NZ, 5)', 5,2,1, 5,6,1 world.addObjectLine 'new Wire(Face.Z, 5)', 5,2,3, 5,6,3 world.addObjectAtPos new Wire(Face.NY, 5), 5,1,2 world.addObjectAtPos new Wire(Face.Y, 5), 5,6,2 world.addObjectAtPos new MotorGear(Face.Z), 5,0,0 world.addObjectAtPos new MotorCylinder(Face.Z), 5,0,1 world.addObjectAtPos new MotorCylinder(Face.NX), 4,0,0 world.addObjectAtPos new MotorCylinder(Face.X), 6,0,0 g = new Generator Face.Z world.addObjectAtPos(g, 5,1,0) world.addObjectAtPos('WireStone', 5,2,0) world.addObjectAtPos('WireStone', 5,2,1) world.addObjectAtPos('WireStone', 5,5,3) world.addObjectAtPos('WireStone', 5,5,5) WireWall(15,5,4,8) world.addObjectAtPos('Wall', 0,0,0) world.addObjectAtPos('Wall', 10,0,0) world.addObjectAtPos('Wall', 10,8,0) world.addObjectAtPos('Wall', 0,8,0) g.setActive true