# 0000000 000 000 0000000 00000000 # 000 000 000 000 000 000 # 000 000 000 0000000 0000000 # 000 000 000 000 000 000 # 0000000 0000000 0000000 00000000 module.exports = name: "cube" deisgn: 'Michael Abel' scheme: "default" size: [5,5,5] help: "reach the exit!" player: coordinates: [2,0,0] nostatus: 0 orientation: rot0 exits: [ name: "exit" active: 1 position: [0,2,2] ], create: -> for i in [0...5] for j in [0...5] for l in [0...5] if Math.pow(-1, i+j+l) == -1 world.addObjectAtPos 'Stone', i,j,l