# 00000000 0000000 000 000 00000000 000 000 # 000 000 000 000 000 000 0000 000 # 000000 000000000 000 000 0000000 000 0 000 # 000 000 000 000 000 000 000 0000 # 000 000 000 0000000 0000000 00000000 000 000 module.exports = name: "fallen" deisgn: 'Owen Hay' scheme: "blue" size: [13,15,13] help: """ $scale(1.5)mission: get to the exit! to get to the exit, jump and fall off the stones try to jump so that you land on other stones if you fall, there is a stone on ground to help get back on you have to fall of this stone, as well """ player: coordinates: [6,11,6] nostatus: 0 exits: [ name: "exit" active: 1 position: [-4, 1,-3] , name: "exit" active: 1 position: [0, -1, 0] ] create: -> s = world.size #hop back on world.addObjectAtPos('Wall', 2, 12, 12) #orient world world.addObjectAtPos('Stone', s.x/2, s.y/2+2, s.z/2) world.addObjectAtPos('Stone', s.x/2+2, s.y/2+2, s.z/2) #some hops world.addObjectAtPos('Stone', s.x/2+2, s.y/2-2, s.z/2+2) world.addObjectAtPos('Stone', s.x/2+2, s.y/2-2, s.z/2+4) world.addObjectAtPos('Stone', s.x/2, s.y/2-2, s.z/2+4) world.addObjectAtPos('Stone', s.x/2+2, s.y/2-2, s.z/2+4) world.addObjectAtPos('Stone', s.x/2, s.y/2-4, s.z/2+4) world.addObjectAtPos('Stone', s.x/2-2, s.y/2-4, s.z/2+4) world.addObjectAtPos('Stone', s.x/2-4, s.y/2-4, s.z/2+4) #long fall and strip1 world.addObjectAtPos('Stone', s.x/2-4, s.y/2+4, s.z/2+2) world.addObjectAtPos('Stone', s.x/2-3, s.y/2+4, s.z/2+2) #short fall and strip2 world.addObjectAtPos('Stone', s.x/2-4, s.y/2+1, s.z/2-2) world.addObjectAtPos('Stone', s.x/2-4, s.y/2+1, s.z/2-1) world.addObjectAtPos('Stone', 0, 0, 0)