# level design by Michael Abel Quaternion = require '../lib/quaternion' Vector = require '../lib/vector' module.exports = name: "plate" scheme: "blue" size: [7,7,9] help: """ $scale(1.5)mission:\nget to the exit! use the bombs :) """ player: coordinates: [3,2,1] nostatus: 0 orientation: Quaternion.rotationAroundVector(270, new Vector(1,0,0)) exits: [ name: "exit" active: 1 position: [0,0,0] ] create: -> world.addObjectAtPos 'new Stone(color:[0.8,0.8,0.3],slippery:true', world.decenter(0,0,0) world.addObjectPoly 'new Stone(color:[0.6,0.6,0.6],slippery:true)', [world.decenter(1,1,0),world.decenter(1,-1,0), world.decenter(-1,-1,0),world.decenter(-1,1,0)], 1 world.addObjectAtPos 'Bomb', world.decenter 0,1,-4 world.addObjectAtPos 'Bomb', world.decenter 0,-1,-4 world.addObjectAtPos 'Bomb', world.decenter 1,0,-4 world.addObjectAtPos 'Bomb', world.decenter -1,0,-4 world.addObjectAtPos 'Bomb', world.decenter 0,0,-2