# 0000000 000 000 0000000 000 000 # 000 000 000 000 000 000 # 0000000 000 000 000 0000000 # 000 000 000 000 000 000 # 0000000 0000000 000 0000000 000 000 module.exports = name: "slick" design: 'Michael Abel' scheme: "tron" size: [9,11,15] help: """ $scale(1.5)mission: get to the exit! The green stone is slicky you can't grab it while falling """ player: coordinates: [4,10,0] orientation: rotx90 exits: [ name: "exit" active: 1 position: [0,0,4] ] create: -> s=world.size for b in [1..3] # for (k,l) in [ (i,j) for i in range(b+1,s.x-b-1) for j in range(b+1,s.y-b-1) ] for k in [b+1..s.x-b] for j in [b+1..s.y-b] world.addObjectAtPos('new Stone(color:[0,1,0,0.5], slippery:true)', k,l,b*3) world.addObjectAtPos('Wall', s.x/2,s.y/2,0) world.addObjectAtPos('new Stone(color:[0,1,0,0.5], slippery:true)', s.x/2,s.y/2,2)