# level design by Ben "mrthoughtful" Griffin module.exports = name: "towers" scheme: "metal" size: [9,9,15] help: "$scale(1.5)mission:\nget to the exit!\n\nto get to the exit,\nmove the stones" player: coordinates: [4,5,0] orientation: rotx90 exits: [ name: "exit" active: 1 position: [0,0,-3] ], create: -> s = world.size world.addObjectAtPos 'Stone', s.x/2-1, s.y/2+1, 0 world.addObjectAtPos 'Stone', s.x/2-1, s.y/2+1, 1 world.addObjectAtPos 'Stone', s.x/2-1, s.y/2+1, 2 world.addObjectAtPos 'Stone', s.x/2+1, s.y/2+1, 0 world.addObjectAtPos 'Stone', s.x/2+1, s.y/2+1, 1 world.addObjectAtPos 'Stone', s.x/2+1, s.y/2+1, 2 world.addObjectAtPos 'Stone', s.x/2+1, s.y/2+1, 3