kiki/coffee/pushable.coffee
monsterkodi a2cd885c7f misc
2016-09-01 10:45:31 +02:00

98 lines
3.7 KiB
CoffeeScript

# 00000000 000 000 0000000 000 000 0000000 0000000 000 00000000
# 000 000 000 000 000 000 000 000 000 000 000 000 000
# 00000000 000 000 0000000 000000000 000000000 0000000 000 0000000
# 000 000 000 000 000 000 000 000 000 000 000 000
# 000 0000000 0000000 000 000 000 000 0000000 0000000 00000000
Vector = require './lib/vector'
Item = require './item'
Action = require './action'
Timer = require './timer'
class Pushable extends Item
isSpaceEgoistic: -> true
constructor: () ->
super
@pusher = null
@direction = Vector.minusY
@landing_sound = 'STONE_LAND'
@pushing_sound = 'STONE_MOVE'
@addAction new Action @, Action.NOOP, "noop"
@addAction new Action @, Action.PUSH, "push", 1 # set duration to make it TIMED
@addAction new Action @, Action.FALL, "fall", 40
setOrientation: (q) ->
super q
if not @pusher?
@direction = @orientation.rotate Vector.minusZ
pushedByObjectInDirection: (object, dir, duration) ->
# log "pushable.pushedByObjectInDirection #{@name} pusher:#{object.name} duration:#{duration}"
pushAction = @getActionWithId Action.PUSH
@pusher = object
@move_action = pushAction
@direction = new Vector dir
pushAction.duration = world.unmapMsTime duration
Timer.addAction pushAction
initAction: (action) ->
if action.id in [Action.PUSH, Action.FALL]
world.playSound @pushing_sound if action.id == Action.PUSH
world.objectWillMoveToPos @, @position.plus(@direction), action.getDuration()
return
super action
performAction: (action) ->
if action.id in [Action.PUSH, Action.FALL]
# log "pushable.performAction #{@name} #{action.id}", @position, @direction
@setCurrentPosition @position.plus @direction.mul action.getRelativeTime()
return
super action
finishAction: (action) ->
if action.id in [Action.PUSH, Action.FALL]
@move_action = null
targetPos = @current_position.round()
world.objectMoved @, @position, targetPos
# log "pushable.finishAction #{action.id}", targetPos
@setPosition targetPos
return
super action
actionFinished: (action) ->
if action.id in [Action.PUSH, Action.FALL]
Bot = require './bot'
Bomb = require './bomb'
gravityDir = @direction
if action.id == Action.PUSH
if @pusher instanceof Bot
gravityDir = @pusher.getDown()
else if @pusher instanceof Bomb
if @ instanceof Bot
if @direction.eql @getUp()
# bots don't fall through bomb splitter
@direction.reset()
return
else
gravityDir = @getDown() # bots pushed by bombs fall down
else
@direction.reset()
return # objects pushed by bombs don't fall
if world.isUnoccupiedPos @position.plus gravityDir
@direction = gravityDir
@move_action = @getActionWithId Action.FALL
# log 'Pushable.actionFinished below empty, fall!'
Timer.addAction @move_action
else
@direction.reset()
world.playSound @landing_sound, @position
return
super action
module.exports = Pushable