kiki/coffee/pushable.coffee
monsterkodi 17dbe2b590 action
2016-08-12 00:07:30 +02:00

79 lines
2.9 KiB
CoffeeScript

# 00000000 000 000 0000000 000 000 0000000 0000000 000 00000000
# 000 000 000 000 000 000 000 000 000 000 000 000 000
# 00000000 000 000 0000000 000000000 000000000 0000000 000 0000000
# 000 000 000 000 000 000 000 000 000 000 000 000
# 000 0000000 0000000 000 000 000 000 0000000 0000000 00000000
Item = require './item'
Action = require './action'
Vector = require './lib/vector'
class Pushable extends Item
constructor: () ->
super
@pusher = null
@direction = new Vector()
@addAction new Action @, Action.PUSH, "push"
@addAction new Action @, Action.FALL, "fall", 40
pushedByObjectInDirection: (object, dir, duration) ->
pushAction = @getActionWithId Action.PUSH
@pusher = object
@move_action = pushAction
@direction = dir
# pushAction->setDuration Controller.unmapMsTime duration
# Controller.timer_event->addAction (pushAction);
initAction: (action) ->
# switch action->getId()
# when Action.FALL
# Controller.world->objectWillMoveToPos @, @position + @direction, action->getDuration()
performAction: (action) ->
switch action.getId()
when Action.PUSH, Action.FALL
@setCurrentPosition @position + action.getRelativeTime() * @direction
finishAction: (action) ->
switch action.getId()
when Action.PUSH, Action.FALL
@move_action = null
world.objectMovedFromPos @, @position
@setPosition @current_position
actionFinished: (action) ->
actionId = action.getId()
if actionId == Action.PUSH or actionId == Action.FALL
gravityDir = @direction
if actionId == Action.PUSH
if @pusher instanceof KikiBot
gravityDir = pusher.getDown()
else if pusher instanceof KikiBomb
if @ instanceof KikiBot
if @direction == @getUp()
# bots don't fall through bomb splitter
@direction.reset()
return
else
gravityDir = @getDown() # bots pushed by bombs fall down
else
direction.reset()
return # objects pushed by bombs don't fall
if world.isUnoccupiedPos @position + gravityDir
@direction = gravityDir
@move_action = @getActionWithId Action.FALL
# Controller.timer_event->addAction (move_action)
else
@direction.reset()
# playSoundAtPos landing_sound, position
module.exports = Pushable