kiki/coffee/levels/cube.coffee
monsterkodi 21f13ccf6d push
2016-08-18 23:51:51 +02:00

31 lines
832 B
CoffeeScript

# level design by Michael Abel
module.exports =
name: "cube"
scheme: "default_scheme"
size: [5,5,5]
intro: "cube"
help: "reach the exit!"
player:
coordinates: [2,0,0]
nostatus: 0
orientation: rot0
exits: [
name: "exit"
active: 1
position: [0,2,2]
],
create: ->
#startblock
# x=range(5)
# for (i,j,l) in [(i,j,l) for i in x for j in x for l in x]
# if (-1)**(i+j+l) == -1
# world.addObjectAtPos(KikiStone(), i,j,l)
for i in [0...5]
for j in [0...5]
for l in [0...5]
if Math.pow(-1, i+j+l) == -1
world.addObjectAtPos 'KikiStone', i,j,l