kiki/coffee/light.coffee
monsterkodi 24315c0ed2 levels
2016-08-10 01:25:54 +02:00

47 lines
1.4 KiB
CoffeeScript

# 000 000 0000000 000 000 000000000
# 000 000 000 000 000 000
# 000 000 000 0000 000000000 000
# 000 000 000 000 000 000 000
# 0000000 000 0000000 000 000 000
Item = require './item'
class Light extends Item
constructor: (pos, radius) ->
@radius = radius ? 4.0
@setPosition pos if pos?
@setup()
# Controller.world->addObject @ if pos?
setup: ->
@halo_radius = 1.0
@quadratic_attenuation = 1.0/(@radius*@radius)
# @ambient_color = colors[KikiLight_base_color]
# @diffuse_color = colors[KikiLight_diffuse_color]
# @specular_color = colors[KikiLight_specular_color]
@initialize()
setPosition: (pos) ->
# KLight::setPosition (KVector(pos[X], pos[Y], pos[Z], 1.0))
super pos
display: () ->
# if (light_number == 0) return
#
# KLight::setPosition (KVector(position[X], position[Y], position[Z], 1.0));
#
# glDepthMask (false);
# glPushMatrix();
# colors[KikiLight_halo_color].glColor();
# position.glTranslate();
#
# KikiBillBoard::displayTextureWithSize
# (Controller.world->getTextureId (KikiWorld::TEXTURE_GRADIENT), 1.0);
# glPopMatrix();
# glDepthMask (true);
module.exports = Light