kiki/coffee/pushable.coffee
monsterkodi 2e755f1d68 action
2016-08-16 00:49:10 +02:00

85 lines
3.2 KiB
CoffeeScript

# 00000000 000 000 0000000 000 000 0000000 0000000 000 00000000
# 000 000 000 000 000 000 000 000 000 000 000 000 000
# 00000000 000 000 0000000 000000000 000000000 0000000 000 0000000
# 000 000 000 000 000 000 000 000 000 000 000 000
# 000 0000000 0000000 000 000 000 000 0000000 0000000 00000000
log = require '/Users/kodi/s/ko/js/tools/log'
Item = require './item'
Action = require './action'
Vector = require './lib/vector'
class Pushable extends Item
isSpaceEgoistic: -> true
constructor: () ->
super
@pusher = null
@direction = new Vector
@addAction new Action @, Action.NOOP, "noop"
@addAction new Action @, Action.PUSH, "push"
@addAction new Action @, Action.FALL, "fall", 40
pushedByObjectInDirection: (object, dir, duration) ->
pushAction = @getActionWithId Action.PUSH
@pusher = object
@move_action = pushAction
@direction = dir
pushAction.setDuration world.unmapMsTime duration
Timer.addAction pushAction
initAction: (action) ->
switch action.id
when Action.FALL
log 'Pushable.initAction FALL direction:', @direction
world.objectWillMoveToPos @, @position.plus(@direction), action.getDuration()
performAction: (action) ->
# log "Pushable.performAction action #{action.name}"
switch action.id
when Action.PUSH, Action.FALL
@setCurrentPosition @position.plus @direction.mul action.getRelativeTime()
finishAction: (action) ->
# log "Pushable.finishAction #{action.name}"
switch action.id
when Action.PUSH, Action.FALL
@move_action = null
world.objectMoved @, @position, @current_position
# log "Pushable.finishAction setPosition #{@current_position}"
@setPosition @current_position
actionFinished: (action) ->
if action.id == Action.PUSH or actionId == Action.FALL
gravityDir = @direction
if action.id == Action.PUSH
if @pusher instanceof Bot
gravityDir = @pusher.getDown()
else if @pusher instanceof Bomb
if @ instanceof Bot
if @direction.eql @getUp()
# bots don't fall through bomb splitter
@direction.reset()
return
else
gravityDir = @getDown() # bots pushed by bombs fall down
else
@direction.reset()
return # objects pushed by bombs don't fall
if world.isUnoccupiedPos @position.plus gravityDir
@direction = gravityDir
@move_action = @getActionWithId Action.FALL
Timer.addAction @move_action
else
@direction.reset()
world.playSound @landing_sound, @position
module.exports = Pushable