kiki/coffee/levels/mesh.coffee
monsterkodi 789cc334e3 levels
2016-08-08 19:35:56 +02:00

36 lines
1.2 KiB
CoffeeScript

# level design by Michael Abel
module.exports =
name: "mesh"
scheme: "default_scheme"
size: [11,11,11]
intro: "mesh"
help: "$scale(1.5)mission:\nget to the exit!"
player:
coordinates: [0,0,5]
nostatus: 0
exits: [
name: "exit"
active: 1
position: [0,0,0]
]
create: ->
s=world.getSize()
middlemax = (u,v,w) ->
s=world.getSize()
d= 3.0/( (u-s.x/2.0)**2+ (v-s.y/2.0)**2 + (w-s.z/2.0)**2 + 1 )
return min(1.0 ,max(0.2,d))
middlemin = (u,v,w) ->
s=world.getSize()
d= ( (u-s.x/2.0)**2+ (v-s.y/2.0)**2 + (w-s.z/2.0)**2 )/25
return min(1.0 ,max(0.4,d))
# for (i,j,l) in [ (m,n,o) for m in range(s.x) for n in range(s.y) for o in range(s.z)]
for i in [0...sx]
for j in [0...s.y]
for l in [0...s.z]
if (i+1)%2 and (j+1)%2 and (l+1)%2
world.addObjectAtPos(KikiStone(KColor(0.1*i,0.1*j,0.1*l,middlemin(i,j,l)), true) , KikiPos(i,j,l))