
@BEGINSYMBOLS fillKind > ONE > PRED BUNDLE
@SYM "odd-even" : wxODDEVEN_RULE
@SYM "winding" : wxWINDING_RULE
@ENDSYMBOLS

@BEGINSYMBOLS smoothingMode > ONE > PRED
@SYM "unsmoothed" : 0
@SYM "smoothed" : 1
@SYM "aligned" : 2
@ENDSYMBOLS
