rewrote world.ss; it had gotten out of sync with code
svn: r7523
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{ (define LIBNAME "Animated Images, Simulating Worlds")
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(include "head.tinc") }
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<p>The teachpack provides two kinds of functions. The first five allow
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students to simulate a small world of animated drawings and games:
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<menu>
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<li><code>{(idx run-simulation)} : Nat Nat Number [Nat -> Scene] -> true</code><br>
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<p>The teachpack provides the tools to write simple animations and
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interactive games. The first and simplest approach is to set up a
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simulation:
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<blockquote>
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<code>{(idx run-simulation)} : Nat Nat Number [Nat -> Scene] -> true</code><br>
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<code>(run-simulation width height r create-image)</code>
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creates and shows a <code>width</code> x <code>height</code> canvas,
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starts a clock, ticking every <code>r</code> (usually fractional) seconds,
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@ -12,14 +14,13 @@ students to simulate a small world of animated drawings and games:
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the number of ticks passed since this function call.
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<p>In addition, the function pops up a frame and displays the pictures that
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<code>create-image</code> generates. The result is a simple animation.
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</p>
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<code>create-image</code> generates. The result is a simple animation.</p>
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<p>Optional: the function consumes an optional fifth argument, a
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boolean. If this argument is <code>false</code> or missing,
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<code>run-simulation</code> acts as described; if it is present and
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<code>true</code>, the function can create an animated GIF of the
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simulation after you stop it.</p>
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boolean. If this argument is <code>false</code> or missing,
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<code>run-simulation</code> acts as described; if it is present and
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<code>true</code>, the function can create an animated GIF of the
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simulation after you stop it.</p>
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<p><b>Example:</b>
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<pre>
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@ -33,20 +34,26 @@ simulation after you stop it.</p>
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</code>
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</pre>
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</p>
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</blockquote>
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<p>The teachpack assumes two basic kinds of data:
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<p>For animated worlds and games, using the teachpack requires that you
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provide a data definition for <code>World</code>. In principle, there are
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no constraints on this data definition. </p>
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<p>The teachpack works with two basic forms of data for visualizing the world:
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<ul>
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<li><code>World</code>, which is something you must define;
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</li>
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<li><code>Image</code>, which are either inserted into DrScheme via the
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"Special" menu or constructed from the functions below; and
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</li>
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<li><code>Scene</code>, which are created from <code>Image</code>s. Indeed,
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they are just special images.
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</li>
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"Special" menu or constructed from the functions below; and </li>
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<li><code>Scene</code>, which are created from <code>Image</code>s.
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Specifically, a scene is an image whose pinhole is at position (0,0).</li>
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</ul>
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</p>
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Given a data definition for worlds, the following functions create worlds,
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visualize it, make the clock tick, and provide feedback about the mouse and
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keyboard actions that the program's users perform:
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<ol>
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<li><code>{(idx big-bang)} : Nat Nat Number World -> true</code><br>
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<code>(big-bang width height n w)</code>
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creates and shows a <code>width</code> x <code>height</code> canvas,
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<li><code>{(idx end-of-time)} : String u Symbol -> World</code><br> When DrScheme
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evaluates <code>(end-of-time "the end")</code>, it stops the clock and displays the
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given string or symbol; no further tick events, key events, or redraw events
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take place until the world is created again. </menu></p>
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take place until the world is created again.
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</ol></p>
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<p>The rest are functions for creating scenes:
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<menu>
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<p>For the creation of scenes from the world, use the following functions
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plus the functions on images below:
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<ol>
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<li><code>{(idx nw:rectangle)} : Nat Nat Mode Color -> Image</code><br>
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<code>(nw:rectangle width height mode color)</code>
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creates a width x height rectangle, solid or outlined,
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<code>(run-movie loi)</code>
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shows the list of images in loi in a time-delayed manner;
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assume: all images are of the same size
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</menu></p>
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</ol></p>
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<hr />
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