make 2htdp/image's equality function ignore baselines
also some Rackety and spelling related to PR 14760
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@ -134,7 +134,8 @@ has been moved out).
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(define-struct/reg-mk ellipse (width height angle mode color) #:transparent #:omit-define-syntaxes)
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;;
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;; - (make-text string angle number color
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;; number (or/c #f string) family (or/c 'normal 'italic) (or/c 'normal 'light 'bold) boolean)
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;; number (or/c #f string) family
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;; (or/c 'normal 'italic) (or/c 'normal 'light 'bold) boolean)
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;; NOTE: font can't be the raw mred font or else copy & paste won't work
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(define-struct/reg-mk text (string angle y-scale color size face family style weight underline)
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#:omit-define-syntaxes #:transparent)
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@ -144,7 +145,8 @@ has been moved out).
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;; a bitmap is:
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;; - (make-ibitmap (and/c (is-a?/c bitmap%) (lambda (x) (send x has-alpha-channel?)))
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;; angle positive-real
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;; hash[(list boolean[flip] number[x-scale] number[y-scale] number[angle]) -o> (is-a?/c bitmap%)])
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;; hash[(list boolean[flip] number[x-scale] number[y-scale] number[angle])
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;; -o> (is-a?/c bitmap%)])
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;; NOTE: bitmap copying needs to happen in 'write' and 'read' methods
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(define-struct/reg-mk ibitmap #:reflect-id bitmap (raw-bitmap angle x-scale y-scale cache)
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#:omit-define-syntaxes #:transparent
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@ -152,7 +154,8 @@ has been moved out).
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;; a flip is:
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;; - (make-flip boolean bitmap)
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;; * the boolean is #t if the bitmap should be flipped vertically (after applying whatever rotation is in there)
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;; * the boolean is #t if the bitmap should be flipped vertically
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;; (after applying whatever rotation is in there)
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;; * this struct is here to avoid adding a field to bitmaps, so that old save files
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;; from when the library did not support flipping still load
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;; (since normalization will add a flip structure if necessary)
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@ -171,7 +174,8 @@ has been moved out).
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;; a curve-segment is
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;;
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;; - (make-curve-segment point real real point real real color)
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(define-struct/reg-mk curve-segment (start s-angle s-pull end e-angle e-pull color) #:transparent #:omit-define-syntaxes)
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(define-struct/reg-mk curve-segment (start s-angle s-pull end e-angle e-pull color)
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#:transparent #:omit-define-syntaxes)
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;; a normalized-shape (subtype of shape) is either
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;; - (make-overlay normalized-shape cn-or-simple-shape)
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@ -300,9 +304,9 @@ has been moved out).
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[(is-a? that bitmap%) (bitmap->image that)]
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[else that])])
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(and (is-a? that image%)
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(same-bb? bb (send that get-bb))
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(same-width/height? bb (send that get-bb))
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(equal? pinhole (send that get-pinhole))
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(or (and (not (skip-image-equality-fast-path)) ;; this is here to make testing more effective
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(or (and (not (skip-image-equality-fast-path)) ;; this makes testing more effective
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(equal? (get-normalized-shape) (send that get-normalized-shape)))
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;; some shapes (ie, rectangles) draw 1 outside the bounding box
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@ -388,8 +392,9 @@ has been moved out).
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(define/public (compute-cached-bitmap)
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(when use-cached-bitmap?
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(unless cached-bitmap
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(set! cached-bitmap (make-bitmap (min (+ (inexact->exact (round (bb-right bb))) 1) maximum-width)
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(min (+ (inexact->exact (round (bb-bottom bb))) 1) maximum-height)))
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(set! cached-bitmap
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(make-bitmap (min (+ (inexact->exact (round (bb-right bb))) 1) maximum-width)
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(min (+ (inexact->exact (round (bb-bottom bb))) 1) maximum-height)))
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(define bdc (make-object bitmap-dc% cached-bitmap))
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(send bdc erase)
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(render-image this bdc 0 0)
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@ -432,10 +437,13 @@ has been moved out).
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(set-snipclass snip-class)))
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(define (same-bb? bb1 bb2)
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(and (= (round (bb-right bb1)) (round (bb-right bb2)))
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(= (round (bb-bottom bb1)) (round (bb-bottom bb2)))
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(and (same-width/height? bb1 bb2)
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(= (round (bb-baseline bb1)) (round (bb-baseline bb2)))))
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(define (same-width/height? bb1 bb2)
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(and (= (round (bb-right bb1)) (round (bb-right bb2)))
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(= (round (bb-bottom bb1)) (round (bb-bottom bb2)))))
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(define racket/base:read read)
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(define image-snipclass%
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(class snip-class%
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@ -500,10 +508,10 @@ has been moved out).
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[(and (eq? tag 'struct:bitmap)
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(= arg-count 6))
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;; we changed the arity of the bitmap constructor from old versions,
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;; so fix it up here.
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;; it used to have these fields: (raw-bitmap raw-mask angle x-scale y-scale cache)
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;; and the mask field was dropped in favor of always having an alpha bitmap in the
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;; raw-bitmap field. The bytes that were written out always had the mask
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;; so fix it up here. it used to have these fields:
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;; (raw-bitmap raw-mask angle x-scale y-scale cache)
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;; and the mask field was dropped in favor of always having an alpha bitmap in
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;; the raw-bitmap field. The bytes that were written out always had the mask
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;; factored in, tho (which led to a bug) so we can just ignore the mask here
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(make-ibitmap (list-ref parsed-args 0)
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(list-ref parsed-args 2)
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@ -236,18 +236,9 @@ Unlike @racket[scene+curve], if the line passes outside of @racket[image], the i
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(rectangle 10 10 "solid" "red")))]
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In most cases, combining an image with @racket[empty-image] produces the
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original image (as shown in the above example). In some situations,
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however, the combination can cause the resulting pict to have a different
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baseline (see @racket[image-baseline]) and thus not
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be equal.
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@image-examples[(image-baseline (above (text "Hello" 24 "olive") empty-image))
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(image-baseline (text "Hello" 24 "olive"))
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(equal? (above (text "Hello" 24 "olive") empty-image)
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(text "Hello" 24 "olive"))]
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}
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Combining an image with @racket[empty-image] produces the
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original image (as shown in the above example).
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}
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@section{Polygons}
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@ -584,8 +575,8 @@ and the left and right are @racket[(- 180 angle)].
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Constructs an arbitrary regular star polygon (a generalization of the regular polygons).
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The polygon is enclosed by a regular polygon with @racket[side-count] sides each
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@racket[side-length] long. The polygon is actually constructed by going from vertex to
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vertex around the regular polgon, but connecting every @racket[step-count]-th vertex
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(i.e., skipping every @racket[(- step-count 1)] verticies).
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vertex around the regular polygon, but connecting every @racket[step-count]-th vertex
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(i.e., skipping every @racket[(- step-count 1)] vertices).
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For example, if @racket[side-count] is @racket[5] and @racket[step-count] is @racket[2],
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then this function produces a shape just like @racket[star].
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@ -310,6 +310,17 @@
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=>
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#f)
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;; make sure equality doesn't compare baselines;
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;; these two images have different baselines but
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;; draw the same way (they draw nothing because their
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;; widths are 0)
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(test (equal?
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(crop 0 0 0 1
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(rectangle 0 0 'solid "red"))
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(crop 0 0 0 1
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(rectangle 20 20 'solid "red")))
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=> #t)
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;; make sure 'white and black match up with color structs
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(test (rectangle 10 10 'solid (make-color 255 255 255))
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=>
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