added fast path for image equality that covers the case where the images have the same structure (roughly)

svn: r17560
This commit is contained in:
Robby Findler 2010-01-08 02:25:11 +00:00
parent db44bb9e7a
commit 179f3615e2
2 changed files with 213 additions and 235 deletions

View File

@ -37,7 +37,9 @@
(with-syntax ([check-equal? (datum->syntax #'here 'check-equal? stx)]) (with-syntax ([check-equal? (datum->syntax #'here 'check-equal? stx)])
#`(begin #`(begin
;(printf "running line ~a\n" #,(syntax-line stx)) ;(printf "running line ~a\n" #,(syntax-line stx))
#,(quasisyntax/loc stx (check-equal? a b))))])) #,(quasisyntax/loc stx (check-equal? a b))
(parameterize ([skip-image-equality-fast-path #t])
#,(quasisyntax/loc stx (check-equal? a b)))))]))
;; test case: (beside (text "a"...) (text "b" ...)) vs (text "ab") ;; test case: (beside (text "a"...) (text "b" ...)) vs (text "ab")
@ -79,36 +81,16 @@
(map loop (cdr (vector->list (struct->vector x))))))] (map loop (cdr (vector->list (struct->vector x))))))]
[else x]))) [else x])))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; compare-all-rotations
;;
(check-equal? (compare-all-rotations '() '() equal?)
#t)
(check-equal? (compare-all-rotations '(1) '(1) equal?)
#t)
(check-equal? (compare-all-rotations '(1) '(2) equal?)
#f)
(check-equal? (compare-all-rotations '(1 2 3) '(1 2 3) equal?)
#t)
(check-equal? (compare-all-rotations '(1 2 3) '(2 3 1) equal?)
#t)
(check-equal? (compare-all-rotations '(1 2 3) '(3 1 2) equal?)
#t)
(check-equal? (compare-all-rotations '(1 2 3 4) '(4 1 2 3) equal?)
#t)
(check-equal? (compare-all-rotations '(1 2 3 5) '(4 1 2 3) equal?)
#f)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; circle vs ellipse ;; circle vs ellipse
;; ;;
(check-equal? (ellipse 40 40 'outline 'black) (test (ellipse 40 40 'outline 'black)
=>
(circle 20 'outline 'black)) (circle 20 'outline 'black))
(check-equal? (ellipse 60 60 'solid 'red) (test (ellipse 60 60 'solid 'red)
=>
(circle 30 'solid 'red)) (circle 30 'solid 'red))
@ -195,31 +177,36 @@
;; polygon equality ;; polygon equality
;; ;;
(check-equal? (polygon (list (make-posn 0 0) (test (polygon (list (make-posn 0 0)
(make-posn 10 10) (make-posn 10 10)
(make-posn 10 0)) (make-posn 10 0))
"solid" "plum") "solid" "plum")
=>
(polygon (list (make-posn 10 10) (polygon (list (make-posn 10 10)
(make-posn 10 0) (make-posn 10 0)
(make-posn 0 0)) (make-posn 0 0))
"solid" "plum")) "solid" "plum"))
(check-equal? (polygon (list (make-posn 0 0) (test (polygon (list (make-posn 0 0)
(make-posn 0 10) (make-posn 0 10)
(make-posn 10 10) (make-posn 10 10)
(make-posn 10 0)) (make-posn 10 0))
"solid" "plum") "solid" "plum")
=>
(rectangle 10 10 "solid" "plum")) (rectangle 10 10 "solid" "plum"))
;; make sure equality isn't equating everything ;; make sure equality isn't equating everything
(check-equal? (equal? (rectangle 10 10 'solid 'blue) (test (equal? (rectangle 10 10 'solid 'blue)
(rectangle 10 10 'solid 'red)) (rectangle 10 10 'solid 'red))
=>
#f) #f)
;; make sure 'white and black match up with color structs ;; make sure 'white and black match up with color structs
(check-equal? (rectangle 10 10 'solid (make-color 255 255 255)) (test (rectangle 10 10 'solid (make-color 255 255 255))
=>
(rectangle 10 10 'solid 'white)) (rectangle 10 10 'solid 'white))
(check-equal? (rectangle 10 10 'solid (make-color 0 0 0)) (test (rectangle 10 10 'solid (make-color 0 0 0))
=>
(rectangle 10 10 'solid 'black)) (rectangle 10 10 'solid 'black))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@ -692,21 +679,17 @@
=> =>
#t) #t)
(test (round-numbers (test (equal~? (rotate
(normalize-shape
(image-shape
(rotate
90 90
(overlay/xy (rectangle 20 100 'solid 'purple) (overlay/xy (rectangle 20 100 'solid 'purple)
20 0 20 0
(ellipse 40 40 'solid 'orange)))))) (ellipse 40 40 'solid 'orange)))
=>
(round-numbers
(normalize-shape
(image-shape
(overlay/xy (rectangle 100 20 'solid 'purple) (overlay/xy (rectangle 100 20 'solid 'purple)
0 -40 0 -40
(ellipse 40 40 'solid 'orange)))))) (ellipse 40 40 'solid 'orange))
.1)
=>
#t)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
@ -856,68 +839,86 @@
=> =>
(round-numbers (line 20 -10 'black))) (round-numbers (line 20 -10 'black)))
(check-equal? (round-numbers (line 20 30 "red")) (test (round-numbers (line 20 30 "red"))
=>
(round-numbers (rotate 180 (line 20 30 "red")))) (round-numbers (rotate 180 (line 20 30 "red"))))
(check-equal? (round-numbers (line -30 20 "red")) (test (round-numbers (line -30 20 "red"))
=>
(round-numbers (line 30 -20 "red"))) (round-numbers (line 30 -20 "red")))
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
10 10 90 190 "red")) 10 10 90 190 "red"))
=>
100) 100)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
10 10 90 190 "red")) 10 10 90 190 "red"))
=>
200) 200)
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
10 10 200 200 "red")) 10 10 200 200 "red"))
=>
200) 200)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
10 10 200 200 "red")) 10 10 200 200 "red"))
=>
200) 200)
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
10 10 300 300 "red")) 10 10 300 300 "red"))
=>
300) 300)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
10 10 300 300 "red")) 10 10 300 300 "red"))
=>
300) 300)
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
-10 10 100 200 "red")) -10 10 100 200 "red"))
=>
110) 110)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
-10 10 100 200 "red")) -10 10 100 200 "red"))
=>
200) 200)
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
10 -10 100 200 "red")) 10 -10 100 200 "red"))
=>
100) 100)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
10 -10 100 200 "red")) 10 -10 100 200 "red"))
=>
210) 210)
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
100 200 10 -10 "red")) 100 200 10 -10 "red"))
=>
100) 100)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
100 200 10 -10 "red")) 100 200 10 -10 "red"))
=>
210) 210)
(check-equal? (image-width (add-line (rectangle 100 200 'solid 'black) (test (image-width (add-line (rectangle 100 200 'solid 'black)
100 200 -10 10 "red")) 100 200 -10 10 "red"))
=>
110) 110)
(check-equal? (image-height (add-line (rectangle 100 200 'solid 'black) (test (image-height (add-line (rectangle 100 200 'solid 'black)
100 200 -10 10 "red")) 100 200 -10 10 "red"))
=>
200) 200)
(let* ([txt (text "H" 24 'black)] (let* ([txt (text "H" 24 'black)]
[bl (image-baseline txt)]) [bl (image-baseline txt)])
(check-equal? (image-baseline (add-line txt 0 0 100 100 'red)) (test (image-baseline (add-line txt 0 0 100 100 'red))
=>
bl)) bl))
(let* ([txt (text "H" 24 'black)] (let* ([txt (text "H" 24 'black)]
[bl (image-baseline txt)]) [bl (image-baseline txt)])
(check-equal? (image-baseline (add-line txt 0 -10 100 100 'red)) (test (image-baseline (add-line txt 0 -10 100 100 'red))
=>
(+ bl 10))) (+ bl 10)))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@ -959,13 +960,19 @@
;; bitmap tests ;; bitmap tests
;; ;;
(check-equal? (clamp-1 0 3 5) 3) (test (clamp-1 0 3 5)
(check-equal? (clamp-1 0 0 5) 0) => 3)
(check-equal? (clamp-1 0 -2 5) 0) (test (clamp-1 0 0 5)
(check-equal? (clamp-1 0 4 5) 4) => 0)
(check-equal? (clamp-1 0 7 5) 4) (test (clamp-1 0 -2 5)
=> 0)
(test (clamp-1 0 4 5)
=> 4)
(test (clamp-1 0 7 5)
=> 4)
(check-equal? (build-bytes 5 sqr) (list->bytes '(0 1 4 9 16))) (test (build-bytes 5 sqr)
=> (list->bytes '(0 1 4 9 16)))
(define onePixel (list->bytes '(255 0 0 255))) (define onePixel (list->bytes '(255 0 0 255)))
@ -984,38 +991,48 @@
255 0 0 255 255 0 255 0 255 0 0 255 ))) 255 0 0 255 255 0 255 0 255 0 0 255 )))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 0 0) (list->bytes '(255 0 0 255))) (test (bmbytes-ref/safe checker3x3 3 3 0 0) => (list->bytes '(255 0 0 255)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 1 1) (list->bytes '(255 0 0 255))) (test (bmbytes-ref/safe checker3x3 3 3 1 1) => (list->bytes '(255 0 0 255)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 2 2) (list->bytes '(255 0 0 255))) (test (bmbytes-ref/safe checker3x3 3 3 2 2) => (list->bytes '(255 0 0 255)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 1 2) (list->bytes '(255 0 255 0))) (test (bmbytes-ref/safe checker3x3 3 3 1 2) => (list->bytes '(255 0 255 0)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 0 3) (list->bytes '( 0 0 0 255))) (test (bmbytes-ref/safe checker3x3 3 3 0 3) => (list->bytes '( 0 0 0 255)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 -1 -1) (list->bytes '( 0 0 0 255))) (test (bmbytes-ref/safe checker3x3 3 3 -1 -1) => (list->bytes '( 0 0 0 255)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 -1 1) (list->bytes '( 0 0 255 0))) (test (bmbytes-ref/safe checker3x3 3 3 -1 1) => (list->bytes '( 0 0 255 0)))
(check-equal? (bmbytes-ref/safe checker3x3 3 3 1 19) (list->bytes '( 0 0 255 0))) (test (bmbytes-ref/safe checker3x3 3 3 1 19) => (list->bytes '( 0 0 255 0)))
#;
(test (bytes->list (interpolate checker2x2 2 2 1 0))
(check-equal? (bytes->list (interpolate checker2x2 2 2 1 0)) =>
'(255 0 255 0)) '(255 0 255 0))
(check-equal? (bytes->list (interpolate checker3x3 3 3 0 0)) #;
(test (bytes->list (interpolate checker3x3 3 3 0 0))
=>
'(255 0 0 255)) '(255 0 0 255))
(check-equal? (bytes->list (interpolate checker3x3 3 3 0 1)) #;
(test (bytes->list (interpolate checker3x3 3 3 0 1))
=>
'(255 0 255 0)) '(255 0 255 0))
(check-equal? (bytes->list (interpolate checker3x3 3 3 0 2)) #;
(test (bytes->list (interpolate checker3x3 3 3 0 2))
=>
'(255 0 0 255)) '(255 0 0 255))
(check-equal? (bytes->list (interpolate checker3x3 3 3 0.5 0)) #;
(test (bytes->list (interpolate checker3x3 3 3 0.5 0))
=>
'(255 0 128 128)) '(255 0 128 128))
(check-equal? (image-width (bitmap icons/stop-16x16.png)) (test (image-width (bitmap icons/stop-16x16.png))
=>
16) 16)
(check-equal? (image-height (bitmap icons/stop-16x16.png)) (test (image-height (bitmap icons/stop-16x16.png))
=>
16) 16)
(check-equal? (let () (test (let ()
(define bmp (make-object bitmap% 4 4)) (define bmp (make-object bitmap% 4 4))
(define mask (make-object bitmap% 4 4)) (define mask (make-object bitmap% 4 4))
(define bdc (make-object bitmap-dc% bmp)) (define bdc (make-object bitmap-dc% bmp))
@ -1028,14 +1045,16 @@
(send bdc set-bitmap #f) (send bdc set-bitmap #f)
(let-values ([(bytes w h) (bitmap->bytes bmp mask)]) (let-values ([(bytes w h) (bitmap->bytes bmp mask)])
bytes)) bytes))
=>
(bytes-append #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" (bytes-append #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0"
#"\0\0\0\0" #"\377\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\377\0\0\0" #"\0\0\0\0" #"\0\0\0\0"
#"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0"
#"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0")) #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0" #"\0\0\0\0"))
;; ensure no error ;; ensure no error
(check-equal? (begin (scale 2 (make-object bitmap% 10 10)) (test (begin (scale 2 (make-object bitmap% 10 10))
(void)) (void))
=>
(void)) (void))
@ -1125,9 +1144,10 @@
(overlay (crop 4 4 16 16 (circle 8 'solid 'black)) (overlay (crop 4 4 16 16 (circle 8 'solid 'black))
(rectangle 40 40 'solid 'orange))) (rectangle 40 40 'solid 'orange)))
(check-equal? (place-image (circle 4 'solid 'black) (test (place-image (circle 4 'solid 'black)
-4 0 -4 0
(rectangle 40 40 'solid 'orange)) (rectangle 40 40 'solid 'orange))
=>
(overlay (crop 4 0 4 8 (circle 4 'solid 'black)) (overlay (crop 4 0 4 8 (circle 4 'solid 'black))
(rectangle 40 40 'solid 'orange))) (rectangle 40 40 'solid 'orange)))

View File

@ -144,22 +144,12 @@ has been moved out).
;; a polygon is: ;; a polygon is:
;; ;;
;; - (make-polygon (listof vector) mode color) ;; - (make-polygon (listof vector) mode color)
(define-struct/reg-mk polygon (points mode color) #:transparent #:omit-define-syntaxes (define-struct/reg-mk polygon (points mode color) #:transparent #:omit-define-syntaxes)
#:property prop:equal+hash
(list (λ (a b rec) (polygon-equal? a b rec)) (λ (x y) 42) (λ (x y) 3)))
;; a line-segment is ;; a line-segment is
;; ;;
;; - (make-line-segment point point color) ;; - (make-line-segment point point color)
(define-struct/reg-mk line-segment (start end color) #:transparent #:omit-define-syntaxes (define-struct/reg-mk line-segment (start end color) #:transparent #:omit-define-syntaxes)
#:property prop:equal+hash
(list (λ (a b rec) (and (or (and (rec (line-segment-start a) (line-segment-start b))
(rec (line-segment-end a) (line-segment-end b)))
(and (rec (line-segment-start a) (line-segment-end b))
(rec (line-segment-end a) (line-segment-start b))))
(rec (line-segment-color a) (line-segment-color b))))
(λ (x y) 42)
(λ (x y) 3)))
;; a curve-segment is ;; a curve-segment is
;; ;;
@ -184,43 +174,6 @@ has been moved out).
;; a mode is either 'solid or 'outline (indicating a pen width for outline mode) ;; a mode is either 'solid or 'outline (indicating a pen width for outline mode)
(define (polygon-equal? p1 p2 eq-recur)
(and (eq-recur (polygon-mode p1) (polygon-mode p2))
(eq-recur (polygon-color p1) (polygon-color p2))
(let ([p1-points (polygon-points p1)]
[p2-points (polygon-points p2)])
(or (and (null? p1-points)
(null? p2-points))
(and (not (or (null? p1-points)
(null? p2-points)))
(or (compare-all-rotations p1-points p2-points eq-recur)
(compare-all-rotations p1-points (reverse p2-points) eq-recur)))))))
;; returns #t when there is some rotation of l1 that is equal to l2
(define (compare-all-rotations l1 l2 compare)
(cond
[(and (null? l1) (null? l2)) #t]
[else
(let ([v1 (list->vector l1)]
[v2 (list->vector l2)])
(and (= (vector-length v1)
(vector-length v2))
(let o-loop ([init 0])
(cond
[(= init (vector-length v1)) #f]
[else
(or (let i-loop ([i 0])
(cond
[(= i (vector-length v2))
#t]
[else
(let ([j (modulo (+ init i) (vector-length v1))])
(and (compare (vector-ref v1 j)
(vector-ref v2 i))
(i-loop (+ i 1))))]))
(o-loop (+ init 1)))]))))]))
; ;
; ;
@ -242,11 +195,15 @@ has been moved out).
get-shape set-shape get-bb get-shape set-shape get-bb
get-normalized? set-normalized get-normalized-shape) get-normalized? set-normalized get-normalized-shape)
(define skip-image-equality-fast-path (make-parameter #f))
(define image% (define image%
(class* snip% (equal<%>) (class* snip% (equal<%>)
(init-field shape bb normalized?) (init-field shape bb normalized?)
(define/public (equal-to? that eq-recur) (define/public (equal-to? that eq-recur)
(or (eq? this that) (or (eq? this that)
(and (not (skip-image-equality-fast-path)) ;; this is here to make testing more effective
(equal? (get-normalized-shape) (send that get-normalized-shape)))
(and (is-a? that image%) (and (is-a? that image%)
(same-bb? bb (send that get-bb)) (same-bb? bb (send that get-bb))
(let* ([w (round (inexact->exact (bb-right bb)))] (let* ([w (round (inexact->exact (bb-right bb)))]
@ -863,9 +820,10 @@ the mask bitmap and the original bitmap are all together in a single bytes!
image? image?
text->font text->font
compare-all-rotations
render-image render-image
skip-image-equality-fast-path
scale-np-atomic) scale-np-atomic)
;; method names ;; method names