fixed world docs
svn: r4737
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@ -54,10 +54,12 @@ students to simulate a small world of animated drawings and games:
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its button(s).
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its button(s).
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</pre>
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</pre>
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<li><code>{(idx on-redraw)} : (World -> Image) -> true</code><br>
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<li><code>{(idx on-redraw)} : (World -> Scene) -> true</code><br>
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<code>(on-tick-event world->image)</code> means that DrScheme
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<code>(on-redraw world->scene)</code> means that DrScheme calls
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calls <code>world->image</code> whenever the canvas must be redrawn; the
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<code>world->image</code> whenever the canvas must be redrawn (usually
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result is displayed in the teachpack's canvas
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after a tick event/a keyboard event/a mouse event has occurred);
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the function consumes the current world and produces a scene, which is
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then displayed in the teachpack's canvas
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<li><code>{(idx end-of-time)} : String u Symbol -> World</code><br> When DrScheme
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<li><code>{(idx end-of-time)} : String u Symbol -> World</code><br> When DrScheme
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evaluates <code>(end-of-time)</code>, it stops the clock and displays the
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evaluates <code>(end-of-time)</code>, it stops the clock and displays the
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