notes and docs
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@ -33,7 +33,10 @@ When @scheme[width] and @scheme[height] are provided: Creates a new
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bitmap. If @scheme[monochrome?] is true, the bitmap is monochrome; if
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@scheme[monochrome?] is @scheme[#f] and @racket[alpha?] is true, the
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bitmap has an alpha channel; otherwise, the bitmap is color without
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an alpha channel. The initial content of the bitmap is undefined.
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an alpha channel.
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The initial content of the bitmap is ``empty'': all white, and with
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zero alpha in the case of a bitmap with an alpha channel.
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When @scheme[in] is provided: Creates a bitmap from a file format,
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where @scheme[kind] specifies the format. See @method[bitmap%
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52
doc/release-notes/racket/Draw_and_GUI_5_5.txt
Normal file
52
doc/release-notes/racket/Draw_and_GUI_5_5.txt
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@ -0,0 +1,52 @@
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Changes to the drawing toolbox:
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* The drawing portion of the old GUI toolbox is now available as a
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separate layer: `racket/draw'. This layer can be used from plain
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Racket independent of the `racket/gui' library, although
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`racket/gui' re-exports `racket/draw'.
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The `racket/draw' library is built on top of the widely used Cairo
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drawing library and Pango text-rendering library.
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* A color bitmap can have an alpha channel, instead of just a mask
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bitmap. When drawing a bitmap, alpha channels are used more
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consistently and automatically than mask bitmaps. More
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significantly, drawing into a bitmap with an alpha channel
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preserves the drawn alphas; for example, drawing a line in the
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middle of an empty bitmap produces an image with non-zero alpha
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only at the drawn line.
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Create a bitmap with an alpha channel by supplying #t as the new
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`alpha?' argument to the `bitmap%' constructor, or by loading an
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image with a type like 'unknown/alpha insteda of 'unknown or
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'unknown/mask.
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A newly created `bitmap%' has an empty content (i.e., white with
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zero alpha), insteda of unspecified content.
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Images can be read into a `bitmap%' from from input ports, instead
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of requiring a file path.
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* A `dc<%>' supports additional drawing transformations: a rotation
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(via `set-rotation') and a general transformation matrix (via
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`set-initial-matrix').
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A transformation matrix has the form `(vector xx xy yx yy x0 y0)',
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where a point (x1, y1) is transformed to a point (x2, y2) with
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x2 = xx*x1 + yx*y1 + x0 and y2 = xy*x1 + yy*y1 + y0.
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The old translation and scaling transformations apply after the
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initial matrix. The new rotation transformation applies after the
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other transformations. This layering is a little redundant, since
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all transformations could be expressed in a single matrix, but it
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is backward compatibile.
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* A `region%' can be created as independent of any `dc<%>', in which
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cases it uses the drawing context's current transformation at the
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time that it is installed as a clipping region.
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* The old 'xor mode for pens and brushes is no longer available.
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Changes to the GUI toolbox:
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[Nothing to report, yet.]
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