cocoa: change the way the app is initialied
Calling NSApplication's `run' works better than calling `finishLaunching' directly, particularly in 64-bit Lion for some reason. Relevant to PR 12102 Relevant to PR 12257
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@ -78,7 +78,8 @@
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(queue-file-event (string->path filename))]
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[-a _void (applicationDidFinishLaunching: [_id notification])
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(unless got-file?
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(queue-start-empty-event))]
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(queue-start-empty-event))
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(tellv app stop: self)]
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[-a _BOOL (applicationShouldHandleReopen: [_id app] hasVisibleWindows: [_BOOL has-visible?])
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;; If we have any visible windows, return #t to do the default thing.
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;; Otherwise return #f, because we don't want any invisible windows resurrected.
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@ -132,7 +133,11 @@
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(unless (zero? v)
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(log-error (format "error from CGDisplayRegisterReconfigurationCallback: ~a" v))))
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(tellv app finishLaunching)
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;; To make sure that `finishLaunching' is called, call `run'
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;; and have `applicationDidFinishLaunching' quit the run loop,
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;; which seems to work better than calling `finishLaunching'
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;; directly.
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(tellv app run)
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;; ------------------------------------------------------------
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;; Create an event to post when MzScheme has been sleeping but is
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