cs: fix launcher hack for cross build
Disable optimizations that would avoid inspecting literal string data that is modified in the run-time executable.
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49929ce8d3
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7d6e2fc89b
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@ -41,10 +41,17 @@
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#endif
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#define DUPLICATE_INPUT
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#if defined(__GNUC__)
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# define PRESERVE_IN_EXECUTABLE __attribute__((used))
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#else
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# define PRESERVE_IN_EXECUTABLE /* empty */
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#endif
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/* Win command lines limited to 1024 chars, so 1024 chars for
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command tail is ample */
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static wchar_t *input =
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PRESERVE_IN_EXECUTABLE
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wchar_t * volatile input =
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L"<Command Line: Replace This ************************************"
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L"****************************************************************"
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L"****************************************************************"
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@ -79,14 +86,16 @@ static wchar_t *input =
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/* Win long filenames limited to 255 chars, so 254 chars for
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directory is ample */
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static wchar_t *exedir = L"<Executable Directory: Replace This ********"
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PRESERVE_IN_EXECUTABLE
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wchar_t *volatile exedir = L"<Executable Directory: Replace This ********"
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L"********************************************"
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L"********************************************"
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L"********************************************"
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L"********************************************"
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L"********************************************>";
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static wchar_t *variant = L"<Executable Variant: Replace This>";
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PRESERVE_IN_EXECUTABLE
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wchar_t * volatile variant = L"<Executable Variant: Replace This>";
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static int wc_strlen(const wchar_t *ws)
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{
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@ -279,6 +288,7 @@ int wmain(int argc_in, wchar_t **argv_in)
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/* gcc: input is read-only */
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input = copy_string(input);
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exedir = copy_string(exedir);
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variant = copy_string(variant);
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#endif
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count = 1;
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