added pinhole support to add-line, add-curve, scene+line, and scene+curve
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@ -336,7 +336,8 @@
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(make-line-segment (make-point x1 y1) (make-point x2 y2) color))
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(image-shape image))
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(image-bb image)
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#f)))
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#f
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(send image get-pinhole))))
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(define/chk (scene+curve image x1 y1 angle1 pull1 x2 y2 angle2 pull2 color)
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(let* ([dx (abs (min 0 x1 x2))]
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@ -348,7 +349,8 @@
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color))
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(image-shape image))
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(image-bb image)
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#f)))
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#f
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(send image get-pinhole))))
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;; frame : image -> image
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;; draws a black frame around a image where the bounding box is
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@ -845,7 +847,8 @@
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(make-line-segment (make-point x1 y1) (make-point x2 y2) color)
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(image-shape image)))
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(make-bb right bottom baseline)
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#f)))
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#f
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(send image get-pinhole))))
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(define/chk (add-curve image x1 y1 angle1 pull1 x2 y2 angle2 pull2 color)
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(let* ([dx (abs (min 0 x1 x2))]
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@ -865,7 +868,8 @@
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color)
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(image-shape image)))
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(make-bb right bottom baseline)
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#f)))
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#f
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(send image get-pinhole))))
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;; this is just so that 'text' objects can be sized.
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(define text-sizing-bm (make-object bitmap-dc% (make-object bitmap% 1 1)))
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@ -1626,6 +1626,46 @@
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(put-pinhole 5 6 (rectangle 10 12 'solid 'blue)))
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=>
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#t)
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(test (pinhole-x (add-line (center-pinhole (rectangle 100 120 'solid 'red)) 10 10 20 20 'blue))
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=>
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50)
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(test (pinhole-y (add-line (center-pinhole (rectangle 100 120 'solid 'red)) 10 10 20 20 'blue))
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=>
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60)
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(test (pinhole-x (add-curve (center-pinhole (rectangle 100 120 'solid 'red))
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10 10 30 1/2
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20 20 60 1/2
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'white))
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=>
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50)
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(test (pinhole-y (add-curve (center-pinhole (rectangle 100 120 'solid 'red))
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10 10 30 1/2
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20 20 60 1/2
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'white))
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=>
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60)
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(test (pinhole-x (scene+line (center-pinhole (rectangle 100 120 'solid 'red)) 10 10 20 20 'blue))
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=>
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50)
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(test (pinhole-y (scene+line (center-pinhole (rectangle 100 120 'solid 'red)) 10 10 20 20 'blue))
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=>
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60)
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(test (pinhole-x (scene+curve (center-pinhole (rectangle 100 120 'solid 'red))
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10 10 30 1/2
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20 20 60 1/2
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'white))
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=>
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50)
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(test (pinhole-y (scene+curve (center-pinhole (rectangle 100 120 'solid 'red))
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10 10 30 1/2
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20 20 60 1/2
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'white))
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=>
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60)
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;; crop
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;; frame
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;
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