message order
svn: r13042
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@ -1110,13 +1110,20 @@ The first step in designing a @tech{universe} is to understand the
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throughout a system. We know that the @tech{universe} doesn't exist until
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the server starts and the @tech{world}s are joining. Because of the nature
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of computers and networks, however, we may assume little else. Our network
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connections ensure that if some @tech{world} sends two messages in some
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order, they arrive in the same order at the server. In contrast, it is
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generally impossible to ensure whether one world joins before another or
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whether a message from one world gets to the server before another world's
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message gets there. It is therefore the designer's task to establish a
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protocol that enforces a certain order onto a universe and this activity
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is called @emph{protocol design}.
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connections ensure that if some @tech{world} or the @tech{server} sends
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two messages to the @emph{same} place in some order, they arrive in the
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same order (if they arrive at all). In contrast, if two distinct
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@tech{world} programs send one message each, the network does not
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guarantee the order of arrival at the server; similarly, if the
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@tech{server} is asked to send some messages to several distinct
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@tech{world} programs, they may arrive at those worlds in the order sent
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or in the some other order. In the same vein, it is impossible to ensure
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that one world joins before another. Worst, when someone removes the
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connection (cable, wireless) between a computer that runs a @tech{world}
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program and the rest of the network or if some network cable is cut,
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messages don't go anywhere. Due to this vagaries, it is therefore the
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designer's task to establish a protocol that enforces a certain order onto
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a universe and this activity is called @emph{protocol design}.
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From the perspective of the @tech{universe}, the design of a protocol is
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about the design of data representations for tracking universe information
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