add bitmap.ss utility library
svn: r4717
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69
collects/sgl/bitmap.ss
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69
collects/sgl/bitmap.ss
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@ -0,0 +1,69 @@
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(module bitmap mzscheme
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(require (lib "mred.ss" "mred")
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(lib "class.ss")
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(lib "gl-vectors.ss" "sgl")
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(prefix gl- (lib "sgl.ss" "sgl"))
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(lib "gl.ss" "sgl"))
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(provide bitmap->gl-list)
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(define (argb->rgba argb)
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(let* ((length (bytes-length argb))
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(rgba (make-gl-ubyte-vector length)))
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(let loop ((i 0))
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(when (< i length)
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(gl-vector-set! rgba (+ i 0) (bytes-ref argb (+ i 1)))
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(gl-vector-set! rgba (+ i 1) (bytes-ref argb (+ i 2)))
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(gl-vector-set! rgba (+ i 2) (bytes-ref argb (+ i 3)))
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(gl-vector-set! rgba (+ i 3) (bytes-ref argb (+ i 0)))
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(loop (+ i 4))))
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rgba))
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(define (bitmap->argb bmp)
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(let* ((width (send bmp get-width))
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(height (send bmp get-height))
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(argb (make-bytes (* 4 width height) 255))
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(dc (make-object bitmap-dc% bmp)))
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(send dc get-argb-pixels 0 0 width height argb #f)
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(when (send bmp get-loaded-mask)
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(send dc set-bitmap (send bmp get-loaded-mask))
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(send dc get-argb-pixels 0 0 width height argb #t))
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(send dc set-bitmap #f)
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argb))
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(define (bitmap->gl-list bm with-gl)
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(let ([w (send bm get-width)]
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[h (send bm get-height)]
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[rgba (argb->rgba (bitmap->argb bm))])
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(with-gl
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(lambda ()
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(let ((tex (gl-vector-ref (glGenTextures 1) 0))
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(list-id (gl-gen-lists 1)))
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(glBindTexture GL_TEXTURE_2D tex)
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(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR)
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(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR)
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(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP)
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(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP)
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(glTexImage2D GL_TEXTURE_2D 0 GL_RGBA w h 0
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GL_RGBA GL_UNSIGNED_BYTE rgba)
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(gl-new-list list-id 'compile)
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(gl-enable 'texture-2d)
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(glBindTexture GL_TEXTURE_2D tex)
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(gl-material-v 'front 'ambient-and-diffuse
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(gl-float-vector 1 1 1 1))
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(gl-begin 'polygon)
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(gl-tex-coord 0.0 0.0)
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(gl-vertex 0.0 0.0 0.0)
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(gl-tex-coord 1.0 0.0)
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(gl-vertex 1.0 0.0 0.0)
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(gl-tex-coord 1.0 1.0)
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(gl-vertex 1.0 1.0 0.0)
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(gl-tex-coord 0.0 1.0)
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(gl-vertex 0.0 1.0 0.0)
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(gl-end)
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(gl-disable 'texture-2d)
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(gl-end-list)
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list-id))))))
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@ -272,8 +272,23 @@ Returns the version number as an integer: 10, 11, 12, 13, 14, 15, or 20.
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get-glu-version-number: -> int
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Returns the version number as an integer: 10, 11, 12, or 13.
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Function indexes:
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_bitmap.ss_
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The "bitmap.ss" library in the "sgl" collection provides a helper
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function for converting a MrEd bitmap to a GL list:
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> (bitmap->gl-list bitmap with-gl-proc)
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Converts the given bitmap (an instance of bitmap%) into a GL list that
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can be rendered with `call-list' or `glCallList'. The rendered object
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is a square on the z=0 plane with corners at (0,0) and (1,1).
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The given `with-gl-proc' function must accept a thunk and call it
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while the relevant GL context is selected.
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=================================================================
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Function indexes
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=================================================================
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---------------------------- sgl.ss: ----------------------------
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(struct selection-record (min-z max-z stack))
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