added feedback to the GUI showing the cat's shortest paths to the edge

svn: r12942
This commit is contained in:
Robby Findler 2008-12-26 18:50:10 +00:00
parent 1b093e7963
commit ff3c1c970e
2 changed files with 697 additions and 352 deletions

File diff suppressed because it is too large Load Diff

View File

@ -11,6 +11,12 @@ that space, and the cat responds by taking a step. If the cat is
completely boxed in and thus unable reach the border, you win. If the
cat does reach the border, you lose.
To get some insight into the cat's behavior, hold down the ``h''
key. It will show you the cells that are on the cat's shortest path to
the edge, assuming that the cell underneath the mouse has been
blocked, so you can experiment to see how the shortest paths change
by moving your mouse around.
The game was inspired by this one the one at
@link["http://www.gamedesign.jp/flash/chatnoir/chatnoir.html"]{Game
Design} and has essentially the same rules. It also inspired the final
@ -60,4 +66,4 @@ the fall of 2008, as below.
#:mode 'text))
@m[]
}
}