added feedback to the GUI showing the cat's shortest paths to the edge
svn: r12942
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@ -11,6 +11,12 @@ that space, and the cat responds by taking a step. If the cat is
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completely boxed in and thus unable reach the border, you win. If the
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cat does reach the border, you lose.
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To get some insight into the cat's behavior, hold down the ``h''
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key. It will show you the cells that are on the cat's shortest path to
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the edge, assuming that the cell underneath the mouse has been
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blocked, so you can experiment to see how the shortest paths change
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by moving your mouse around.
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The game was inspired by this one the one at
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@link["http://www.gamedesign.jp/flash/chatnoir/chatnoir.html"]{Game
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Design} and has essentially the same rules. It also inspired the final
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@ -60,4 +66,4 @@ the fall of 2008, as below.
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#:mode 'text))
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@m[]
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}
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}
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