The `unlock-object` operation was O(N) with N currently locked objects
--- so, O(N^2) to lock N objects and then unlock them --- because
locked objects were stored in and searched in a global list. Also, GC
was O(N) at any generation with N locked objects across generations,
since every locked object was scanned.
Fix these poblems so that locking and unlocking is practically O(1)
and GC is not poportional to locked objects. More precisely, locking
and unlocking is now O(C) for locking an individual object C times to
be balanced by C unlocks. (Since multiple locks on a single object
is rare, this performance seems good enough.)
The implementation replaces the global list with segment-specific
lists. Backpointers are managed using the general generational
support, so that unmodified, old-generation locked objects do not
need to be swept duing a new-generation collection.
original commit: a57d256ca73a3d507792c471facb7e35afbe88b3