Change the GC so that it can mark and sweep objects in-place, instead
of always copying. This change is helpful for reducing peak memory
use while performing a collection on a large, old heap.
Some non-copying support was already in place for locked objects,
but the new implementation is faster and more general. As an
alternative to locking, the storage manager now provides "immobile"
allocation (currently only for bytevectors, vectors, and boxes),
which allocates an object that won't move but that can be GCed if
it's not referenced. A locked object is an object that has been
immobiled and that is on a global list --- mostly the old,
non-scalable implementation of locked objects brought back, since
immobile objects cover the cases that need to scale.
original commit: aecb7b736cb1d52764c292fa6364a674958dfde3
The `unlock-object` operation was O(N) with N currently locked objects
--- so, O(N^2) to lock N objects and then unlock them --- because
locked objects were stored in and searched in a global list. Also, GC
was O(N) at any generation with N locked objects across generations,
since every locked object was scanned.
Fix these poblems so that locking and unlocking is practically O(1)
and GC is not poportional to locked objects. More precisely, locking
and unlocking is now O(C) for locking an individual object C times to
be balanced by C unlocks. (Since multiple locks on a single object
is rare, this performance seems good enough.)
The implementation replaces the global list with segment-specific
lists. Backpointers are managed using the general generational
support, so that unmodified, old-generation locked objects do not
need to be swept duing a new-generation collection.
original commit: a57d256ca73a3d507792c471facb7e35afbe88b3