Commit Graph

233 Commits

Author SHA1 Message Date
Robby Findler
f093131607 adjust pick-a-maze based on Neil's comments
please include in the release
2013-04-08 16:09:55 -05:00
Robby Findler
f735e6a17e Go to a 12x12 maze to make it slightly easier to win 2013-04-06 22:38:51 -05:00
Robby Findler
d045db0d8f Tally Maze 2013-04-06 22:21:50 -05:00
Eli Barzilay
af6be85ff5 Fix lots of indentation mistakes.
(Found by my ayatollah script...)
2013-03-14 10:55:47 -04:00
Eli Barzilay
95abacd088 GCalc updates.
* Lots of racket-isms.

* Add ".rktd" to the sample file.

* Fix an old bug where the large display wouldn't get refreshed.
2013-03-07 16:43:02 -05:00
Patrick Mahoney
a8e99fa572 Remove use of mzscheme fluid-let in favor of parameters. 2013-03-05 02:22:06 -05:00
Matthew Flatt
d043a08b82 fix `plt-games' launcher 2013-02-18 17:23:01 -07:00
Eli Barzilay
93063be2b7 Remove binary file that was added by mistake. 2013-02-16 13:41:38 -05:00
Eli Barzilay
4f13b3f1d5 More code therapy. 2013-02-12 04:49:12 -05:00
Eli Barzilay
08174ec5e4 Misc code improvements, help text typo. 2013-02-12 02:34:48 -05:00
Patrick Mahoney
894d7267fb Changes to move all games to Racket from Mzscheme.
Signed-off-by: Patrick Mahoney <paddy.mahoney@gmail.com>
2013-02-12 02:07:43 -05:00
Robby Findler
d228790ed9 change chat noir so that 'h' toggles help
(instead of requiring it to be pressed down all
the time, as that generates lots of extra events)
2013-01-04 21:39:11 -06:00
Robby Findler
87d25ba02a adjust scribble/lp language so drracket syntax colors it properly
Also fix a spelling mistake (now that spell checking works) and Rackety
2013-01-04 21:39:11 -06:00
Robby Findler
353da62843 added make-module-language-tag and use it and make-section-tag
in a few places
2012-12-27 11:10:40 -06:00
J.C. Whittier
1bcb984266 reduce dependencies of `games/ginrummy/ginrummy' 2012-12-19 19:46:47 -07:00
J.C. Whittier
1f3b9d39b6 fix some status messages in the Rummy game
Changes set-status-text to set-status so that status messages are displayed to user.
Also, changed lang to `racket/gui' from `mzscheme'.
2012-12-19 19:45:59 -07:00
Eli Barzilay
672910f27b Lots of bad TAB eliminations.
I started from tabs that are not on the beginning of lines, and in
several places I did further cleanings.

If you're worried about knowing who wrote some code, for example, if you
get to this commit in "git blame", then note that you can use the "-w"
flag in many git commands to ignore whitespaces.  For example, to see
per-line authors, use "git blame -w <file>".  Another example: to see
the (*much* smaller) non-whitespace changes in this (or any other)
commit, use "git log -p -w -1 <sha1>".
2012-11-07 11:22:20 -05:00
Robby Findler
cd923bb8f8 disable the preferences menu in paint-by-numbers (since it does nothing)
so that other games can call preferences:set-default.

closes PR 12851
2012-06-14 04:24:22 -05:00
Robby Findler
21c60bfa8b fix bug in find-scroll-step in the implementation of Parcheesi's
rules overview window
2012-06-14 04:24:22 -05:00
Asumu Takikawa
cfe1711494 Convert all uses of mzlib/class100 to racket/class 2012-05-26 11:12:55 -04:00
Eli Barzilay
17090fca4f A bunch of fprintf' -> eprintf' conversions (and a few related things). 2012-05-06 12:06:00 -04:00
Eli Barzilay
3157955d40 ".ss" -> ".rkt" scan done. 2011-07-02 10:37:53 -04:00
Vincent St-Amour
80bea07d5c Fix typo. 2011-07-01 21:27:04 -04:00
Ryan Culpepper
1b702a2ae3 docs reorganization
added tutorial, racket categories
  relabeled some other categories
  normalized manual names: de-bolded, changed some names
2011-07-01 17:16:53 -06:00
Eli Barzilay
40124a0619 A long overdue scan to eliminate files without terminating newlines.
(DrRacket should really do that.)
2011-06-28 02:01:41 -04:00
Eli Barzilay
a38f384a00 Finish converting scheme' -> racket'.
Everything compiles fine now even if the compatibility bindings are
gone.
2011-06-28 00:45:38 -04:00
Eli Barzilay
ac26fe7554 A ton of @scheme*' -> @racket*' and related updates.
Also, updates some of the mzlib files to point at `racket/*' libraries
rather than to `scheme/*' ones.
2011-06-25 04:08:47 -04:00
Eli Barzilay
debd1f9f1e Recketizing much in `net/*', mass ".ss" -> ".rkt" conversion in .scrbl files.
(Some other minor things here and there.)
2011-06-20 04:27:14 -04:00
Matthew Flatt
f34a31cac9 "under <platform>" -> "on <platform>"; "X" -> "Unix"
I originally picked "under" as the preposition to go before
 a platform name, but obviously you should build "on" a
 platform, and "under" suddenly annoys me. The choice of "on"
 is now codified in the documentation style guide. Meanwhile,
 "Unix" insted of "X" seems more clear and consistent in the
 `racket/gui' docs.

 More usefully, this patch also fixes a few out-of-date
 platform-specific claims.
2011-06-17 18:54:43 -06:00
Asumu Takikawa
47db06ac6f round -> ceiling in paint-by-numbers 2011-05-16 21:12:17 -04:00
Robby Findler
507b1cd8fd moved the docs-complete library into rackunit
to avoid having a separate, new manual for the
  one library
2011-05-05 16:10:42 -05:00
Robby Findler
e7d0029aea added lots of new tests that our documentation is complete 2011-04-25 13:24:43 -05:00
Asumu Takikawa
45253454c7 plt-games: Fix minor bug in paint-by-numbers game. 2011-04-21 13:11:46 -04:00
Eli Barzilay
0a2d5fd4ac Avoid using a xor brush for highlights. 2011-02-14 13:35:04 -05:00
David Van Horn
760a58b65d Fixes more spelling errors. 2011-02-04 19:44:13 -07:00
Matthew Flatt
66d63f1067 fix Same docs to not depend on `racket/gui' 2011-01-15 18:28:36 -07:00
Robby Findler
34b0d794dc added docs explaining how blobs break up and reform 2011-01-15 06:42:51 -06:00
Robby Findler
4ffb16905e upped the min sizes for the same score controls 2011-01-15 05:42:07 -06:00
Robby Findler
73d71d7597 refactored to make it easier to write docs that have example boards in them and started on the docs (not finished tho) 2011-01-14 20:58:14 -06:00
Robby Findler
90dbf3a56b same: up the bonus scores to 100 per ball
this means a max of 5,000 and so closer to what good scores for the other way to score
2011-01-14 20:58:11 -06:00
Robby Findler
9c63710b14 same: refactor drawing of the board to have a bitmap background
(speeds up redraws on my win7 machine from about 200msec to about 15msec)
  also use that refactoring to draw a bitmap for the icon using the
  same, new style
2011-01-14 20:58:08 -06:00
Robby Findler
0d72df472f same: draw mouse-under blob in a slightly darker color and make the scoring bonus easier to get (and worth more) 2011-01-12 17:32:30 -06:00
Robby Findler
fc39113895 same: made the board taller and made the boards a little bit more likely to have more connected things initially 2011-01-11 09:47:39 -06:00
Robby Findler
2c50190294 same: brought back the 'this score' message% object 2011-01-11 07:00:34 -06:00
Robby Findler
070549101f same: spread the bonus out to last 20 cells and don't do the double-color thing 2011-01-10 20:48:33 -06:00
Robby Findler
de8ba4b11a improved the way scoring works for same 2011-01-10 17:12:22 -06:00
Robby Findler
f86fbad226 fix stupid stuff, plus make purple a little more different than brown 2011-01-10 12:19:20 -06:00
Robby Findler
2553553f09 improved same game
- new drawing algorithm (makes the connected regions easier to see)
  - different scoring mechanism (give points for having few pieces left)
  - make the window resizable
  - general cleanup of the code
2011-01-10 11:49:52 -06:00
Matthew Flatt
d2f16ee36e win32: fix canvas flicker 2011-01-04 13:30:30 -07:00
Matthew Flatt
241bb79cb0 allow a button% to have both a string and a bitmap for its label 2011-01-01 13:54:45 -07:00