#lang scribble/doc @(require scribble/eval "common.ss" "diagrams.ss") @title[#:tag "windowing-overview"]{Windowing} The PLT Scheme windowing toolbox provides the basic building blocks of GUI programs, including frames (top-level windows), modal dialogs, menus, buttons, check boxes, text fields, and radio buttons. The toolbox provides these building blocks via built-in classes, such as the @scheme[frame%] class: @schemeblock[ (code:comment @#,t{Make a frame by instantiating the @scheme[frame%] class}) (define frame (new frame% [label "Example"])) (code:comment @#,t{Show the frame by calling its @method[top-level-window<%> show] method}) (send frame #,(:: top-level-window<%> show) #t) ] The built-in classes provide various mechanisms for handling GUI events. For example, when instantiating the @scheme[button%] class, the programmer supplies an event callback procedure to be invoked when the user clicks the button. The following example program creates a frame with a text message and a button; when the user clicks the button, the message changes: @schemeblock[ (code:comment @#,t{Make a frame by instantiating the @scheme[frame%] class}) (define frame (new frame% [label "Example"])) (code:comment @#,t{Make a static text message in the frame}) (define msg (new message% [parent frame] [label "No events so far..."])) (code:comment @#,t{Make a button in the frame}) (new button% [parent frame] [label "Click Me"] (code:comment @#,t{Callback procedure for a button click:}) (callback (lambda (button event) (send msg #,(method message% set-label) "Button click")))) (code:comment @#,t{Show the frame by calling its @scheme[show] method}) (send frame #,(:: top-level-window<%> show) #t) ] Programmers never implement the GUI event loop directly. Instead, the system automatically pulls each event from an internal queue and dispatches the event to an appropriate window. The dispatch invokes the window's callback procedure or calls one of the window's methods. In the above program, the system automatically invokes the button's callback procedure whenever the user clicks @onscreen{Click Me}. If a window receives multiple kinds of events, the events are dispatched to methods of the window's class instead of to a callback procedure. For example, a drawing canvas receives update events, mouse events, keyboard events, and sizing events; to handle them, a programmer must derive a new class from the built-in @scheme[canvas%] class and override the event-handling methods. The following expression extends the frame created above with a canvas that handles mouse and keyboard events: @schemeblock[ (code:comment @#,t{Derive a new canvas (a drawing window) class to handle events}) (define my-canvas% (class canvas% (code:comment @#,t{The base class is @scheme[canvas%]}) (code:comment @#,t{Define overriding method to handle mouse events}) (define/override (#,(:: canvas<%> on-event) event) (send msg #,(:: message% set-label) "Canvas mouse")) (code:comment @#,t{Define overriding method to handle keyboard events}) (define/override (#,(:: canvas<%> on-char) event) (send msg #,(:: message% set-label) "Canvas keyboard")) (code:comment @#,t{Call the superclass init, passing on all init args}) (super-new))) (code:comment @#,t{Make a canvas that handles events in the frame}) (new my-canvas% [parent frame]) ] After running the above code, manually resize the frame to see the new canvas. Moving the cursor over the canvas calls the canvas's @method[canvas<%> on-event] method with an object representing a motion event. Clicking on the canvas calls @method[canvas<%> on-event]. While the canvas has the keyboard focus, typing on the keyboard invokes the canvas's @method[canvas<%> on-char] method. The system dispatches GUI events sequentially; that is, after invoking an event-handling callback or method, the system waits until the handler returns before dispatching the next event. To illustrate the sequential nature of events, we extend the frame again, adding a @onscreen{Pause} button: @schemeblock[ (new button% [parent frame] [label "Pause"] [callback (lambda (button event) (sleep 5))]) ] After the user clicks @onscreen{Pause}, the entire frame becomes unresponsive for five seconds; the system cannot dispatch more events until the call to @scheme[sleep] returns. For more information about event dispatching, see @secref["eventspaceinfo"]. In addition to dispatching events, the GUI classes also handle the graphical layout of windows. Our example frame demonstrates a simple layout; the frame's elements are lined up top-to-bottom. In general, a programmer specifies the layout of a window by assigning each GUI element to a parent @tech{container}. A vertical container, such as a frame, arranges its children in a column, and a horizontal container arranges its children in a row. A container can be a child of another container; for example, to place two buttons side-by-side in our frame, we create a horizontal panel for the new buttons: @schemeblock[ (define panel (new horizontal-panel% [parent frame])) (new button% [parent panel] [label "Left"] [callback (lambda (button event) (send msg #,(:: message% set-label) "Left click"))]) (new button% [parent panel] [label "Right"] [callback (lambda (button event) (send msg #,(:: message% set-label) "Right click"))]) ] For more information about window layout and containers, see @secref["containeroverview"]. @section{Core Windowing Classes} The fundamental graphical element in the windowing toolbox is an @deftech{area}. The following classes implement the different types of areas in the windowing toolbox: @itemize[ @item{@deftech{Containers} --- areas that can contain other areas: @itemize[ @item{@scheme[frame%] --- a @deftech{frame} is a top-level window that the user can move and resize.} @item{@scheme[dialog%] --- a @deftech{dialog} is a modal top-level window; when a dialog is shown, other top-level windows are disabled until the dialog is dismissed.} @item{@scheme[panel%] --- a @deftech{panel} is a subcontainer within a container. The toolbox provides three subclasses of @scheme[panel%]: @scheme[vertical-panel%], @scheme[horizontal-panel%], and @scheme[tab-panel%].} @item{@scheme[pane%] --- a @deftech{pane} is a lightweight panel. It has no graphical representation or event-handling capabilities. The @scheme[pane%] class has three subclasses: @scheme[vertical-pane%], @scheme[horizontal-pane%], and @scheme[grow-box-spacer-pane%].} ]} @item{@deftech{Containees} --- areas that must be contained within other areas: @itemize[ @item{@scheme[panel%] --- a panel is a containee as well as a container.} @item{@scheme[pane%] --- a pane is a containee as well as a container.} @item{@scheme[canvas%] --- a @deftech{canvas} is a subwindow for drawing on the screen.} @item{@scheme[editor-canvas%] --- an @deftech{editor canvas} is a subwindow for displaying a text editor or pasteboard editor. The @scheme[editor-canvas%] class is documented with the editor classes in @secref["editor-overview"].} @item{@deftech{Controls} --- containees that the user can manipulate: @itemize[ @item{@scheme[message%] --- a @deftech{message} is a static text field or bitmap with no user interaction.} @item{@scheme[button%] --- a @deftech{button} is a clickable control.} @item{@scheme[check-box%] --- a @deftech{check box} is a clickable control; the user clicks the control to set or remove its check mark.} @item{@scheme[radio-box%] --- a @deftech{radio box} is a collection of mutually exclusive @deftech{radio buttons}; when the user clicks a radio button, it is selected and the radio box's previously selected radio button is deselected.} @item{@scheme[choice%] --- a @deftech{choice item} is a pop-up menu of text choices; the user selects one item in the control.} @item{@scheme[list-box%] --- a @deftech{list box} is a scrollable lists of text choices; the user selects one or more items in the list (depending on the style of the list box).} @item{@scheme[text-field%] --- a @deftech{text field} is a box for simple text entry.} @item{@scheme[combo-field%] --- a @deftech{combo field} combines a text field with a pop-up menu of choices.} @item{@scheme[slider%] --- a @deftech{slider} is a dragable control that selects an integer value within a fixed range.} @item{@scheme[gauge%] --- a @deftech{gauge} is an output-only control (the user cannot change the value) for reporting an integer value within a fixed range.} ]} ]} ] As suggested by the above listing, certain @tech{areas}, called @tech{containers}, manage certain other areas, called @tech{containees}. Some areas, such as panels, are both @tech{containers} and @tech{containees}. Most areas are @deftech{windows}, but some are @deftech{non-windows}. A @tech{window}, such as a @tech{panel}, has a graphical representation, receives keyboard and mouse events, and can be disabled or hidden. In contrast, a @tech{non-window}, such as a @tech{pane}, is useful only for geometry management; a @tech{non-window} does not receive mouse events, and it cannot be disabled or hidden. Every @tech{area} is an instance of the @scheme[area<%>] interface. Each @tech{container} is also an instance of the @scheme[area-container<%>] interface, whereas each @tech{containee} is an instance of @scheme[subarea<%>]. @tech{Windows} are instances of @scheme[window<%>]. The @scheme[area-container<%>], @scheme[subarea<%>], and @scheme[window<%>] interfaces are subinterfaces of @scheme[area<%>]. The following diagram shows more of the type hierarchy under @scheme[area<%>]: @diagram->table[short-windowing-diagram] The diagram below extends the one above to show the complete type hierarchy under @scheme[area<%>]. (Some of the types are represented by interfaces, and some types are represented by classes. In principle, every area type should be represented by an interface, but whenever the windowing toolbox provides a concrete implementation, the corresponding interface is omitted from the toolbox.) To avoid intersecting lines, the hierarchy is drawn for a cylindrical surface; lines from @scheme[subarea<%>] and @scheme[subwindow<%>] wrap from the left edge of the diagram to the right edge. @diagram->table[windowing-diagram] Menu bars, menus, and menu items are graphical elements, but not areas (i.e., they do not have all of the properties that are common to areas, such as an adjustable graphical size). Instead, the menu classes form a separate container--containee hierarchy: @itemize[ @item{@deftech{Menu Item Containers} @itemize[ @item{@scheme[menu-bar%] --- a @deftech{menu bar} is a top-level collection of menus that are associated with a frame.} @item{@scheme[menu%] --- a @deftech{menu} contains a set of menu items. The menu can appear in a menu bar, in a popup menu, or as a submenu in another menu.} @item{@scheme[popup-menu%] --- a @deftech{popup menu} is a top-level menu that is dynamically displayed in a canvas or editor canvas.} ]} @item{@deftech{Menu Items} @itemize[ @item{@scheme[separator-menu-item%] --- a @deftech{separator} is an unselectable line in a menu or popup menu.} @item{@scheme[menu-item%] --- a @deftech{plain menu item} is a selectable text item in a menu. When the item is selected, its callback procedure is invoked.} @item{@scheme[checkable-menu-item%] --- a @deftech{checkable menu item} is a text item in a menu; the user selects a checkable menu item to toggle a check mark next to the item.} @item{@scheme[menu%] --- a menu is a menu item as well as a menu item container.} ]} ] The following diagram shows the complete type hierarchy for the menu system: @diagram->table[menu-diagram] @; ------------------------------------------------------------------------ @section[#:tag "containeroverview"]{Geometry Management} The windowing toolbox's geometry management makes it easy to design windows that look right on all platforms, despite different graphical representations of GUI elements. Geometry management is based on containers; each container arranges its children based on simple constraints, such as the current size of a frame and the natural size of a button. The built-in container classes include horizontal panels (and panes), which align their children in a row, and vertical panels (and panes), which align their children in a column. By nesting horizontal and vertical containers, a programmer can achieve most any layout. For example, we can construct a dialog with the following shape: @verbatim[#:indent 2]{ ------------------------------------------------------ | ------------------------------------- | | Your name: | | | | ------------------------------------- | | -------- ---- | | ( Cancel ) ( OK ) | | -------- ---- | ------------------------------------------------------ } with the following program: @schemeblock[ (code:comment @#,t{Create a dialog}) (define dialog (instantiate dialog% ("Example"))) (code:comment @#,t{Add a text field to the dialog}) (new text-field% [parent dialog] [label "Your name"]) (code:comment @#,t{Add a horizontal panel to the dialog, with centering for buttons}) (define panel (new horizontal-panel% [parent dialog] [alignment '(center center)])) (code:comment @#,t{Add @onscreen{Cancel} and @onscreen{Ok} buttons to the horizontal panel}) (new button% [parent panel] [label "Cancel"]) (new button% [parent panel] [label "Ok"]) (when (system-position-ok-before-cancel?) (send panel #,(:: area-container<%> change-children) reverse)) (code:comment @#,t{Show the dialog}) (send dialog #,(:: dialog% show) #t) ] Each container arranges its children using the natural size of each child, which usually depends on instantiation parameters of the child, such as the label on a button or the number of choices in a radio box. In the above example, the dialog stretches horizontally to match the minimum width of the text field, and it stretches vertically to match the total height of the field and the buttons. The dialog then stretches the horizontal panel to fill the bottom half of the dialog. Finally, the horizontal panel uses the sum of the buttons' minimum widths to center them horizontally. As the example demonstrates, a stretchable container grows to fill its environment, and it distributes extra space among its stretchable children. By default, panels are stretchable in both directions, whereas buttons are not stretchable in either direction. The programmer can change whether an individual GUI element is stretchable. The following subsections describe the container system in detail, first discussing the attributes of a containee in @secref["containees"], and then describing the attributes of a container in @secref["containers"]. In addition to the built-in vertical and horizontal containers, programmers can define new types of containers as discussed in the final subsection, @secref["new-containers"]. @subsection[#:tag "containees"]{Containees} Each @tech{containee}, or child, has the following properties: @itemize[ @item{a @deftech{graphical minimum width} and a @deftech{graphical minimum height};} @item{a @deftech{requested minimum width} and a @deftech{requested minimum height};} @item{horizontal and vertical @deftech{stretchability} (on or off); and} @item{horizontal and vertical @tech{margins}.} ] A @tech{container} arranges its children based on these four properties of each @tech{containee}. A @tech{containee}'s parent container is specified when the @tech{containee} is created, and the parent cannot be changed. However, a @tech{containee} can be @tech{hidden} or @tech{deleted} within its parent, as described in @secref["containers"]. The @deftech{graphical minimum size} of a particular containee, as reported by @method[area<%> get-graphical-min-size], depends on the platform, the label of the containee (for a control), and style attributes specified when creating the containee. For example, a button's minimum graphical size ensures that the entire text of the label is visible. The graphical minimum size of a control (such as a button) cannot be changed; it is fixed at creation time. (A control's minimum size is @italic{not} recalculated when its label is changed.) The graphical minimum size of a panel or pane depends on the total minimum size of its children and the way that they are arranged. To select a size for a containee, its parent container considers the containee's @deftech{requested minimum size} rather than its graphical minimum size (assuming the requested minimum is larger than the graphical minimum). Unlike the graphical minimum, the requested minimum size of a containee can be changed by a programmer at any time using the @method[area<%> min-width] and @method[area<%> min-height] methods. Unless a containee is stretchable (in a particular direction), it always shrinks to its minimum size (in the corresponding direction). Otherwise, containees are stretched to fill all available space in a container. Each containee begins with a default stretchability. For example, buttons are not initially stretchable, whereas a one-line text field is initially stretchable in the horizontal direction. A programmer can change the stretchability of a containee at any time using the @method[area<%> stretchable-width] and @method[area<%> stretchable-height] methods. A @deftech{margin} is space surrounding a containee. Each containee's margin is independent of its minimum size, but from the container's point of view, a margin effectively increases the minimum size of the containee. For example, if a button has a vertical margin of @scheme[2], then the container must allocate enough room to leave two pixels of space above and below the button, in addition to the space that is allocated for the button's minimum height. A programmer can adjust a containee's margin with @method[subarea<%> horiz-margin] and @method[subarea<%> vert-margin]. The default margin is @scheme[2] for a control, and @scheme[0] for any other type of containee. In practice, the @tech{requested minimum size} and @tech{margin} of a control are rarely changed, although they are often changed for a canvas. @tech{Stretchability} is commonly adjusted for any type of containee, depending on the visual effect desired by the programmer. @subsection[#:tag "containers"]{Containers} A container has the following properties: @itemize[ @item{a list of (non-deleted) children containees;} @item{a requested minimum width and a requested minimum height;} @item{a spacing used between the children;} @item{a border margin used around the total set of children;} @item{horizontal and vertical stretchability (on or off); and} @item{an alignment setting for positioning leftover space.} ] These properties are factored into the container's calculation of its own size and the arrangement of its children. For a container that is also a containee (e.g., a panel), the container's requested minimum size and stretchability are the same as for its containee aspect. A containee's parent container is specified when the containee is created, and the parent cannot be changed. However, a containee window can be @tech{hidden} or @tech{deleted} within its parent container (but a non-window containee cannot be @tech{hidden} or @tech{deleted}): @itemize[ @item{A @deftech{hidden} child is invisible to the user, but space is still allocated for each hidden child within a container. To hide or show a child, call the child's @method[window<%> show] method.} @item{A @deftech{deleted} child is hidden @italic{and} ignored by container as it arranges its other children, so no space is reserved in the container for a deleted child. To make a child deleted or non-deleted, call the container's @method[area-container<%> delete-child] or @method[area-container<%> add-child] method (which calls the child's @method[window<%> show] method).} ] When a child is created, it is initially shown and non-deleted. A deleted child is subject to garbage collection when no external reference to the child exists. A list of non-deleted children (hidden or not) is available from a container through its @method[area-container<%> get-children] method. The order of the children in a container's non-deleted list is significant. For example, a vertical panel puts the first child in its list at the top of the panel, and so on. When a new child is created, it is put at the end of its container's list of children. The order of a container's list can be changed dynamically via the @method[area-container<%> change-children] method. (The @method[area-container<%> change-children] method can also be used to activate or deactivate children.) The @tech{graphical minimum size} of a container, as reported by @method[area<%> get-graphical-min-size], is calculated by combining the minimum sizes of its children (summing them or taking the maximum, as appropriate to the layout strategy of the container) along with the spacing and border margins of the container. A larger minimum may be specified by the programmer using @method[area<%> min-width] and @method[area<%> min-height] methods; when the computed minimum for a container is larger than the programmer-specified minimum, then the programmer-specified minimum is ignored. A container's spacing determines the amount of space left between adjacent children in the container, in addition to any space required by the children's margins. A container's border margin determines the amount of space to add around the collection of children; it effectively decreases the area within the container where children can be placed. A programmer can adjust a container's border and spacing dynamically via the @method[area-container<%> border] and @method[area-container<%> spacing] methods. The default border and spacing are @scheme[0] for all container types. Because a panel or pane is a containee as well as a container, it has a containee margin in addition to its border margin. For a panel, these margins are not redundant because the panel can have a graphical border; the border is drawn inside the panel's containee margin, but outside the panel's border margin. For a top-level-window container, such as a frame or dialog, the container's stretchability determines whether the user can resize the window to something larger than its minimum size. Thus, the user cannot resize a frame that is not stretchable. For other types of containers (i.e., panels and panes), the container's stretchability is its stretchability as a containee in some other container. All types of containers are initially stretchable in both directions---except instances of @scheme[grow-box-spacer-pane%], which is intended as a lightweight spacer class rather than a useful container class---but a programmer can change the stretchability of an area at any time via the @method[area<%> stretchable-width] and @method[area<%> stretchable-height] methods. The alignment specification for a container determines how it positions its children when the container has leftover space. (A container can only have leftover space in a particular direction when none of its children are stretchable in that direction.) For example, when the container's horizontal alignment is @indexed-scheme['left], the children are left-aligned in the container and leftover space is accumulated to the right. When the container's horizontal alignment is @indexed-scheme['center], each child is horizontally centered in the container. A container's alignment is changed with the @method[area-container<%> set-alignment] method. @subsection[#:tag "new-containers"]{Defining New Types of Containers} Although nested horizontal and vertical containers can express most layout patterns, a programmer can define a new type of container with an explicit layout procedure. A programmer defines a new type of container by deriving a class from @scheme[panel%] or @scheme[pane%] and overriding the @method[area-container<%> container-size] and @method[area-container<%> place-children] methods. The @method[area-container<%> container-size] method takes a list of size specifications for each child and returns two values: the minimum width and height of the container. The @method[area-container<%> place-children] method takes the container's size and a list of size specifications for each child, and returns a list of sizes and placements (in parallel to the original list). An input size specification is a list of four values: @itemize[ @item{the child's minimum width;} @item{the child's minimum height;} @item{the child's horizontal stretchability (@scheme[#t] means stretchable, @scheme[#f] means not stretchable); and} @item{the child's vertical stretchability.} ] For @method[area-container<%> place-children], an output position and size specification is a list of four values: @itemize[ @item{the child's new horizontal position (relative to the parent);} @item{the child's new vertical position;} @item{the child's new actual width;} @item{the child's new actual height.} ] The widths and heights for both the input and output include the children's margins. The returned position for each child is automatically incremented to account for the child's margin in placing the control. @section[#:tag "mouseandkey"]{Mouse and Keyboard Events} Whenever the user moves the mouse, clicks or releases a mouse button, or presses a key on the keyboard, an event is generated for some window. The window that receives the event depends on the current state of the graphic display: @itemize[ @item{@index['("mouse events" "overview")]{The} receiving window of a mouse event is usually the window under the cursor when the mouse is moved or clicked. If the mouse is over a child window, the child window receives the event rather than its parent. When the user clicks in a window, the window ``grabs'' the mouse, so that @italic{all} mouse events go to that window until the mouse button is released (regardless of the location of the cursor). As a result, a user can click on a scrollbar thumb and drag it without keeping the cursor strictly inside the scrollbar control. A mouse button-release event is normally generated for each mouse button-down event, but a button-release event might get dropped. For example, a modal dialog might appear and take over the mouse. More generally, any kind of mouse event can get dropped in principle, so avoid algorithms that depend on precise mouse-event sequences. For example, a mouse tracking handler should reset the tracking state when it receives an event other than a dragging event.} @item{@index['("keyboard focus" "overview")]{@index['("keyboard events" "overview")]{The}} receiving window of a keyboard event is the window that owns the @deftech{keyboard focus} at the time of the event. Only one window owns the focus at any time, and focus ownership is typically displayed by a window in some manner. For example, a text field control shows focus ownership by displaying a blinking caret. Within a top-level window, only certain kinds of subwindows can have the focus, depending on the conventions of the platform. Furthermore, the subwindow that initially owns the focus is platform-specific. A user can moves the focus in various ways, usually by clicking the target window. A program can use the @method[window<%> focus] method to move the focus to a subwindow or to set the initial focus. Under X, a @indexed-scheme['wheel-up] or @indexed-scheme['wheel-down] event may be sent to a window other than the one with the keyboard focus, because X generates wheel events based on the location of the mouse pointer. A key-press event may correspond to either an actual key press or an auto-key repeat. Multiple key-press events without intervening key-release events normally indicate an auto-key. Like any input event, however, key-release events sometimes get dropped (e.g., due to the appearance of a modal dialog).} ] Controls, such as buttons and list boxes, handle keyboard and mouse events automatically, eventually invoking the callback procedure that was provided when the control was created. A canvas propagates mouse and keyboard events to its @method[canvas<%> on-event] and @method[canvas<%> on-char] methods, respectively. @index['("events" "delivery")]{A} mouse and keyboard event is delivered in a special way to its window. Each ancestor of the receiving window gets a chance to intercept the event through the @method[window<%> on-subwindow-event] and @method[window<%> on-subwindow-char] methods. See the method descriptions for more information. @index['("keyboard focus" "navigation")]{The} default @method[window<%> on-subwindow-char] method for a top-level window intercepts keyboard events to detect menu-shortcut events and focus-navigation events. See @xmethod[frame% on-subwindow-char] and @xmethod[dialog% on-subwindow-char] for details. Certain OS-specific key combinations are captured at a low level, and cannot be overridden. For example, under Windows and X, pressing and releasing Alt always moves the keyboard focus to the menu bar. Similarly, Alt-Tab switches to a different application under Windows. (Alt-Space invokes the system menu under Windows, but this shortcut is implemented by @method[top-level-window<%> on-system-menu-char], which is called by @xmethod[frame% on-subwindow-char] and @xmethod[dialog% on-subwindow-char].) @; ------------------------------------------------------------------------ @section[#:tag "eventspaceinfo"]{Event Dispatching and Eventspaces} @section-index["events" "dispatching"] A graphical user interface is an inherently multi-threaded system: one thread is the program managing windows on the screen, and the other thread is the user moving the mouse and typing at the keyboard. GUI programs typically use an @deftech{event queue} to translate this multi-threaded system into a sequential one, at least from the programmer's point of view. Each user action is handled one at a time, ignoring further user actions until the previous one is completely handled. The conversion from a multi-threaded process to a single-threaded one greatly simplifies the implementation of GUI programs. Despite the programming convenience provided by a purely sequential event queue, certain situations require a less rigid dialog with the user: @itemize[ @item{@italic{Nested event handling:} In the process of handling an event, it may be necessary to obtain further information from the user. Usually, such information is obtained via a modal dialog; in whatever fashion the input is obtained, more user events must be received and handled before the original event is completely handled. To allow the further processing of events, the handler for the original event must explicitly @deftech{yield} to the system. Yielding causes events to be handled in a nested manner, rather than in a purely sequential manner.} @item{@italic{Asynchronous event handling:} An application may consist of windows that represent independent dialogs with the user. For example, a drawing program might support multiple drawing windows, and a particularly time-consuming task in one window (e.g., a special filter effect on an image) should not prevent the user from working in a different window. Such an application needs sequential event handling for each individual window, but asynchronous (potentially parallel) event handling across windows. In other words, the application needs a separate event queue for each window, and a separate event-handling thread for each event queue.} ] An @deftech{eventspace} is a context for processing GUI events. Each eventspace maintains its own queue of events, and events in a single eventspace are dispatched sequentially by a designated @deftech{handler thread}. An event-handling procedure running in this handler thread can yield to the system by calling @scheme[yield], in which case other event-handling procedures may be called in a nested (but single-threaded) manner within the same handler thread. Events from different eventspaces are dispatched asynchronously by separate handler threads. @index['("dialogs" "modal")]{When} a frame or dialog is created without a parent, it is associated with the @tech{current eventspace} as described in @secref["currenteventspace"]. Events for a top-level window and its descendants are always dispatched in the window's eventspace. Every dialog is modal; a dialog's @method[dialog% show] method implicitly calls @scheme[yield] to handle events while the dialog is shown. (See also @secref["espacethreads"] for information about threads and modal dialogs.) Furthermore, when a modal dialog is shown, the system disables all other top-level windows in the dialog's eventspace, but windows in other eventspaces are unaffected by the modal dialog. (Disabling a window prevents mouse and keyboard events from reaching the window, but other kinds of events, such as update events, are still delivered.) @subsection{Event Types and Priorities} @section-index["events" "timer"] @section-index["events" "explicitly queued"] In addition to events corresponding to user and windowing actions, such as button clicks, key presses, and updates, the system dispatches two kinds of internal events: @tech{timer events} and @tech{explicitly queued events}. @deftech{Timer events} are created by instances of @scheme[timer%]. When a timer is started and then expires, the timer queues an event to call the timer's @method[timer% notify] method. Like a top-level window, each timer is associated with a particular eventspace (the @tech{current eventspace} as described in @secref["currenteventspace"]) when it is created, and the timer queues the event in its eventspace. @deftech{Explicitly queued events} are created with @scheme[queue-callback], which accepts a callback procedure to handle the event. The event is enqueued in the current eventspace at the time of the call to @scheme[queue-callback], with either a high or low priority as specified by the (optional) second argument to @scheme[queue-callback]. An eventspace's event queue is actually a priority queue with events sorted according to their kind, from highest-priority (dispatched first) to lowest-priority (dispatched last): @itemize[ @item{The highest-priority events are high-priority events installed with @scheme[queue-callback].} @item{Timer events have the second-highest priority.} @item{Graphical events, such as mouse clicks or window updates, have the second-lowest priority.} @item{The lowest-priority events are low-priority events installed with @scheme[queue-callback].} ] Although a programmer has no direct control over the order in which events are dispatched, a programmer can control the timing of dispatches by setting the event dispatch handler via the @scheme[event-dispatch-handler] parameter. This parameter and other eventspace procedures are described in more detail in @secref["eventspace-funcs"]. @subsection[#:tag "espacethreads"]{Eventspaces and Threads} When a new eventspace is created, a corresponding @tech{handler thread} is created for the eventspace. When the system dispatches an event for an eventspace, it always does so in the eventspace's handler thread. A handler procedure can create new threads that run indefinitely, but as long as the handler thread is running a handler procedure, no new events can be dispatched for the corresponding eventspace. When a handler thread shows a dialog, the dialog's @method[dialog% show] method implicitly calls @scheme[yield] for as long as the dialog is shown. When a non-handler thread shows a dialog, the non-handler thread simply blocks until the dialog is dismissed. Calling @scheme[yield] with no arguments from a non-handler thread has no effect. Calling @scheme[yield] with a semaphore from a non-handler thread is equivalent to calling @scheme[semaphore-wait]. @subsection[#:tag "currenteventspace"]{Creating and Setting the Eventspace} Whenever a frame, dialog, or timer is created, it is associated with the @deftech{current eventspace} as determined by the @scheme[current-eventspace] parameter @|SeeMzParam|. The @scheme[make-eventspace] procedure creates a new eventspace. The following example creates a new eventspace and a new frame in the eventspace (the @scheme[parameterize] syntactic form temporary sets a parameter value): @schemeblock[ (let ([new-es (make-eventspace)]) (parameterize ([current-eventspace new-es]) (new frame% [label "Example"]))) ] When an eventspace is created, it is placed under the management of the @tech[#:doc reference-doc]{current custodian}. When a custodian shuts down an eventspace, all frames and dialogs associated with the eventspace are destroyed (without calling @method[top-level-window<%> can-close?] or @xmethod[top-level-window<%> on-close]), all timers in the eventspace are stopped, and all enqueued callbacks are removed. Attempting to create a new window, timer, or explicitly queued event in a shut-down eventspace raises the @scheme[exn:misc] exception. An eventspace is a @techlink[#:doc reference-doc]{synchronizable event} (not to be confused with a GUI event), so it can be used with @scheme[sync]. As a synchronizable event, an eventspace is in a blocking state when a frame is visible, a timer is active, a callback is queued, or a @scheme[menu-bar%] is created with a @scheme['root] parent. (Note that the blocking state of an eventspace is unrelated to whether an event is ready for dispatching.) @subsection[#:tag "evtcontjump"]{Exceptions and Continuation Jumps} Whenever the system dispatches an event, the call to the handler procedure is wrapped so that full continuation jumps are not allowed to escape from the dispatch, and escape continuation jumps are blocked at the dispatch site. The following @scheme[block] procedure illustrates how the system blocks escape continuation jumps: @def+int[ (define (block f) (code:comment @#,t{calls @scheme[f] and returns void if @scheme[f] tries to escape}) (let ([done? #f]) (let/ec k (dynamic-wind void (lambda () (begin0 (f) (set! done? #t))) (lambda () (unless done? (k (void)))))))) (block (lambda () 5)) (let/ec k (block (lambda () (k 10)))) (let/ec k ((lambda () (k 10))) 11) (let/ec k (block (lambda () (k 10))) 11) ] Calls to the event dispatch handler are also protected with @scheme[block]. This blocking of continuation jumps complicates the interaction between @scheme[with-handlers] and @scheme[yield] (or the default event dispatch handler). For example, in evaluating the expression @schemeblock[ (with-handlers ([(lambda (x) #t) (lambda (x) (error "error during yield"))]) (yield)) ] the @scheme["error during yield"] handler is @italic{never} called, even if a callback procedure invoked by @scheme[yield] raises an exception. The @scheme[with-handlers] expression installs an exception handler that tries to jump back to the context of the @scheme[with-handlers] expression before invoking a handler procedure; this jump is blocked by the dispatch within @scheme[yield], so @scheme["error during yield"] is never printed. Exceptions during @scheme[yield] are ``handled'' in the sense that control jumps out of the event handler, but @scheme[yield] may dispatch another event rather than escaping or returning. The following expression demonstrates a more useful way to handle exceptions within @scheme[yield], for the rare cases where such handling is useful: @schemeblock[ (let/ec k (call-with-exception-handler (lambda (x) (error "error during yield") (k)) (lambda () (yield)))) ] This expression installs an exception handler that prints an error message @italic{before} trying to escape. Like the continuation escape associated with @scheme[with-handlers], the escape to @scheme[k] never succeeds. Nevertheless, if an exception is raised by an event handler during the call to @scheme[yield], an error message is printed before control returns to the event dispatcher within @scheme[yield].