wxGLConfig::wxGLConfig() : wxObject(FALSE) { doubleBuffered = 1; depth = 1; } wxGLConfig::~wxGLConfig() { } wxGLConfig *wxGLConfig::Clone() { wxGLConfig *c; c = new WXGC_PTRS wxGLConfig(); c->doubleBuffered = doubleBuffered; c->stereo = stereo; c->stencil = stencil; c->accum = accum; c->depth = depth; c->multisample = multisample; return c; }