/* Let's have a second canvas into which the world can draw. See whether it interferes. */ import draw.*; import colors.*; import geometry.*; // can I close the canvas of a world? class SW extends World { int x = 50; int y; Color red = new Red(); Color white = new White(); SW(int v) { y = v; } boolean go() { return this.bigBang(100,100,.1); } World onTick() { return new SW(this.y+1); } World onKeyEvent(String ke) { if (ke.equals("s")) return this.endOfWorld(); else if (ke.equals("*")) return new SW(99); else return this; } boolean draw() { return this.theCanvas.drawDisk(new Posn(this.x,this.y),3,red); } boolean erase() { return this.theCanvas.drawRect(new Posn(0,0),100,100,white); } } class Example { SW sw = new SW(10); boolean tst1 = sw.go(); }