#lang racket/base (require racket/class racket/match racket/list racket/flonum racket/contract unstable/latent-contract/defthing plot/utils) (provide (all-defined-out)) ;; =================================================================================================== ;; Surface plots of R R -> R functions (define ((surface3d-render-proc f samples color style line-color line-width line-style alpha label) area) (match-define (vector x-ivl y-ivl z-ivl) (send area get-bounds-rect)) (define num (animated-samples samples)) (define sample (f (vector x-ivl y-ivl) (vector num num))) (match-define (ivl x-min x-max) x-ivl) (match-define (ivl y-min y-max) y-ivl) (match-define (ivl z-min z-max) z-ivl) (send area put-alpha alpha) (send area put-brush color style) (send area put-pen line-color line-width line-style) (let* ([flonum-ok? (flonum-ok-for-3d? x-min x-max y-min y-max z-min z-max)] [sample (if flonum-ok? (2d-sample-exact->inexact sample) sample)]) (for-2d-sample (xa xb ya yb z1 z2 z3 z4) sample (send area put-polygon (list (vector xa ya z1) (vector xb ya z2) (vector xb yb z3) (vector xa yb z4))))) (cond [label (rectangle-legend-entry label color style line-color line-width line-style)] [else empty])) (defproc (surface3d [f (real? real? . -> . real?)] [x-min (or/c rational? #f) #f] [x-max (or/c rational? #f) #f] [y-min (or/c rational? #f) #f] [y-max (or/c rational? #f) #f] [#:z-min z-min (or/c rational? #f) #f] [#:z-max z-max (or/c rational? #f) #f] [#:samples samples (and/c exact-integer? (>=/c 2)) (plot3d-samples)] [#:color color plot-color/c (surface-color)] [#:style style plot-brush-style/c (surface-style)] [#:line-color line-color plot-color/c (surface-line-color)] [#:line-width line-width (>=/c 0) (surface-line-width)] [#:line-style line-style plot-pen-style/c (surface-line-style)] [#:alpha alpha (real-in 0 1) (surface-alpha)] [#:label label (or/c string? #f) #f] ) renderer3d? (define x-ivl (ivl x-min x-max)) (define y-ivl (ivl y-min y-max)) (define z-ivl (ivl z-min z-max)) (define g (2d-function->sampler f (vector x-ivl y-ivl))) (renderer3d (vector x-ivl y-ivl z-ivl) (surface3d-bounds-fun g samples) default-ticks-fun (surface3d-render-proc g samples color style line-color line-width line-style alpha label)))