#lang racket ;; This module describes the shared vocabulary and knowledge for the server ;; and client modules of the distributed Guess My Number game. #| Message Formats --------------- StoCMessage is the set of numbers between LOWER and UPPER (inclusive). The numbers represent the guess. CtoSMessage is one of the following two strings: -- "up" -- "down" with the obvious meaning. Message Exchanges ----------------- server client | | | register | |<------------| | | | | <----- guess ("up", "down") | CtoSMessage | |<------------| | | | StoCMessage | |------------>| | | | | |# (provide ;; the to-be-guessed number must be in [LOWER,UPPER] UPPER LOWER) ; ; ; ; ; ; ;;;;;; ; ; ; ; ; ; ; ; ;;;; ;;;;;; ;;;; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ;;;;;; ; ;;;;;; ; ; ; ; ; ; ; ; ; ; ; ; ;; ; ; ; ;; ; ;;;;;; ;;;; ;; ;;;; ;;;; ;; ; ; ; ; ;; prefined upper and lower limits for a game. (define UPPER 100) (define LOWER 0)