racket/collects/sgl/gl-types.rkt
Matthew Flatt 557b799939 abandon gl-info inference of GL types via C compilation
because it depends on locating GL headers at configure
 time, and it creates platform-specific code in the collects
 tree; the platforms that we support all have the obvious
 mappings for the GL types
2010-11-06 16:54:28 -06:00

58 lines
1.7 KiB
Racket

#lang racket/base
(require ffi/unsafe
ffi/cvector)
(provide (all-defined-out))
(define _float*
(make-ctype _float
(lambda (n)
(if (exact? n)
(exact->inexact n)
n))
#f))
(define (make-gl-vector-type t)
(make-ctype _cvector
(lambda (sval)
(unless (cvector? sval)
(raise-type-error 'Scheme->C "cvector" sval))
(unless (eq? (cvector-type sval) t)
(error 'Scheme->C "wrong kind of cvector"))
sval)
#f))
;; Beware of problems with these type definitions.
;; They seem to be right for all currently supported
;; platforms, but in principle they can differ.
(define _gl-byte _int8)
(define _gl-ubyte _uint8)
(define _gl-short _int16)
(define _gl-ushort _uint16)
(define _gl-int _int)
(define _gl-uint _uint)
(define _gl-boolean (make-ctype _int8
(lambda (x)
(if x 1 0))
(lambda (x) (not (= x 0)))))
(define _gl-sizei _int)
(define _gl-enum _int)
(define _gl-bitfield _uint)
(define _gl-float _float*)
(define _gl-double _double*)
(define _gl-clampf _float*)
(define _gl-clampd _double*)
(define _gl-bytev (make-gl-vector-type _gl-byte))
(define _gl-ubytev (make-gl-vector-type _gl-ubyte))
(define _gl-shortv (make-gl-vector-type _gl-short))
(define _gl-ushortv (make-gl-vector-type _gl-ushort))
(define _gl-intv (make-gl-vector-type _gl-int))
(define _gl-uintv (make-gl-vector-type _gl-uint))
(define _gl-booleanv (make-gl-vector-type _gl-boolean))
(define _gl-floatv (make-gl-vector-type _gl-float))
(define _gl-doublev (make-gl-vector-type _gl-double))
(define _gl-voidv _cvector)